- cross-posted to:
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- cross-posted to:
- [email protected]
Yeah, I like them but I’m firmly in the camp of waiting for player reviews. We’ll see.
“Didn’t forget”? They never stopped.
Only 30 fps (even on Series X lol) though, so thats an instant pass for me.
The two game genres that benefit the most from a better framerate are Racing and First Person games. Its not about having to be fast, its about making how the player controls theit character feel more fluid and natural.
60 fps should be the bare minimum target these days.
Do you have a gaming PC? Because that’s going to be the only place where you can reliably expect to hit 60 FPS.
I do, but I guess it’s getting old. Intel i7 9700k, 32GB DDR4, nVidia GTX 1080Ti. Starfield has to be set to like, all low/medium at 50% resolution scale in order to run at a stable framerate.
Obsidian is very good at taking another company’s engine and writing the story for a good game, as FO New Vegas and Star Wars KotOR 2 were great. But on their own, it seems like they have trouble with optimization. Both Grounded and The Outer Worlds weren’t exactly very good in the performance department and I would guess Avowed will probably follow suit.
I believe all of those games are “another company’s engine”, as at least The Outer Worlds and Avowed are just Unreal. But the spec for current gen consoles is getting old now too, and for one reason or another, they targeted fidelity that the engine can handle on those machines, just not at 60 FPS. Having played through The Outer Worlds only a few years late, that game ran just fine at high frame rates on my machine that I built in 2021.
The Outer Worlds didn’t really click with me. I found it to be a relic of a much-earlier time. I hope Avowed is a bit more ‘advanced’.
Me playing Deadfire for the 5th time, “forget”? How was that even a question?