Apple in the 21st century are exactly like Microsoft in the 20th: they view open source and public protocols as an active threat to their business model and will go miles out of their way to ignore any FOSS project even if it could be hugely beneficial to them.
Curious to see whether this actually helps Mac Gaming or not. I’m pretty happy with the way Wine helps gaming on Linux, I use Pop OS all the time now as a result of being able to play all the games I want on it.
I mean honestly, the bigger shift would have been just implementing vulkan instead of trippling down on their own graphics interface…
But Apple wouldn’t want to lose its huge advantage on intesive graphical apps eye roll
Like I get asking Microsoft to give up DirectX is asking for them to lose market grip, but what grip is metal actually giving Apple?
You mean that Apple that’s been making trillions off BSD?
Lol, they contributed. ~3.5MB unsorted and undocumented Ruby patch with no attributions. So, the absolute bare minimum of contributing back.
The patch for reference: https://github.com/apple/homebrew-apple
It uses codeweaver’s source code. Codeweaver’s blog post about it
How much does Codeweaver contribute back to the FOSS projects?
They are the primary corporate sponsor for Wine and employ many of the developers. so… a lot.
They are so off the mark its crazy, the future of this is streaming games services. Yea it’ll be running on windows or linux at the other end and that isn’t what Apple wants but its the future.
This sound like you don’t play games very much because that’s not the case, at all. Not everyone has unlimited data caps and fast internet, and those that do would still rather play games locally than suffer input lag and video artifacts. With consoles and PCs being as powerful as ever and still affordable I don’t think the cloud gaming market will ever be mainstream.
Lemme just go login to my stadia account.