• originalfrozenbanana@lemm.ee
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    7 months ago

    Wow maybe then it will be half a game

    Todd Howard spent 8 years making this game and apparently DECADES thinking about it. Incredible.

    • circuitfarmer@lemmy.sdf.org
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      7 months ago

      Yeah those time scales are crazy given the end product. Much of Starfield feels like something a smaller dev could have put together and thrown in early access without nearly as much time. I think generally we are seeing a lot of issues with game design by business committee (and Bethesda’s stupid engine is part of that, too).

    • Tenebris Nox@feddit.uk
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      7 months ago

      Yes! I can’t express how dull I thought it was after all the hype and superlative reviews. So disappointing and so… boring. I won’t bother checking out these updates.

    • FiveMacs@lemmy.ca
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      7 months ago

      I’m quite glad I played the full version demo before spending money on it.

      • Malice@lemmy.dbzer0.com
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        7 months ago

        Someone downvoted you, but this is the only way with companies like Bethesda, in a world where the industry is as sketchy as it currently is. Might be worth a purchase in 5 years, once it’s on sale and the community has fixed it for them. Just remember to support modders, too.

        • FiveMacs@lemmy.ca
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          7 months ago

          I really don’t care about downvotes. I got burned with NMS and opted to only acquire the ‘totally legit’ copies of all games before making a purchase. Also almost all ‘AAA’ titles are blacklisted on my network. I won’t ever buy them or give them money or attention. They have all proven to be garbage bland boring piles of code.

          I buy games all the time, but I’ll be damned if I trust 2 hours of playtime to justify a 30-50 purchase. No game is worth more then 50 to me, that’s gets into AAA territory

  • Alien Nathan Edward@lemm.ee
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    7 months ago

    This game has caused me to expand my “no preorders” rule to at least six months after the official release. If you’re adding this much after release, your release was really just a public beta.

  • Artyom@lemm.ee
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    7 months ago

    I have literally never heard of a published that has delivered on the promise of “weekly updates”. They always queue up 3-4 weekly updates that took longer than a week to make, then you wait two weeks, then four, then they apologize and promise a big update next month, and then the updates get slower and slower and promise more and more, and they never bother exploring core issues because those “won’t be done by the next release anyways”.

    • Katana314@lemmy.world
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      7 months ago

      Same; I feel bad for the developers because a fast-paced routine schedule for this kind of thing often fails. I admit I see the value in a hot release coming out before holiday season, but I also hate that so much of the gaming community needs live service updates “now now now”.

      A lengthy singleplayer game like this would’ve been better treated with a more ambitious initial roadmap with proper engine support - not space suits bolted onto Skyrim.

  • guriinii@lemmy.world
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    7 months ago

    Honestly, I really enjoyed it for the first 100 hours but it did start to bore me. So I’ve been taking an extended break from it as I do want to finish all the quest lines.

    Kinda bored of the whole go into cave/base/mine, kill all the baddies, collect the treasure thing generally.

    • AlexanderTheGreat@lemmy.worldOPM
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      7 months ago

      Kinda bored of the whole go into cave/base/mine, kill all the baddies, collect the treasure thing generally.

      I mean that is the general gameplay loop of just about all RPG games though. You just have to make sure there is a compelling story or reason to be doing it. Or have that gameplay on fucking point. I haven’t tried Starfield yet so I can’t speak to how it handles it.