- cross-posted to:
- [email protected]
mythicmountainsrpg.substack.com
- cross-posted to:
- [email protected]
I’m a big fan of dcc from a design perspective, it feels like that rough around the edges hack of dnd each table settles on, but I’d still a very well, very carefully designed game.
To me DCC is the game that most evokes the feeling of seeing a wizard airbrushed on the side of a van
Played DCC a few times and it was a lot of fun. I kind of love the culling process of starting with 4 level 0 farmers or whatever and desperately trying to hang onto that one with a little melee bonus while using the others as meat shields for traps and monsters. It’s a bit fickle for me to want to play it with any sort of real regularity, but it makes for an entertaining night with a lot of gruesome results of unforgiving dice.
I’m running a DCC game at the moment and honestly, I’m not feeling it as much as others do. I think people downplay the rules being complex but first of all, not having the index at the back of the book is a huge usability fail. My book has it on page 467 of 504, with quite a lot of ads in the way.
Another thing that annoyed me was that there are some inconsistencies between printings for the rules. I have a 7th printing book and it says spell casters add their luck modifier to spell checks. One of my players was looking at the 10th printing pdf where it doesn’t say they do. This kind of thing leads to confusion.
I love the art of the book and it’s clearly a labor of love but it’s not a system I’ll be eager to run again.