• 4 Posts
  • 37 Comments
Joined 20 days ago
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Cake day: March 10th, 2025

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  • It’s been a rough learning process so far :') my main issue is that I like to play on the go using apps or mobile spreadsheets and the book relies a lot on the printed sheets. They are way more organized than the book which has a number of issues (12 actions are not listed nor mentioned in actions chapter but after character creation, common equipment is given after character reaction chapter but the load somewhere in the middle of it, etc). Once you have done a character / band creation end-to-end it becomes much clearer.



  • Yeah, you unlocked many memories of mine. I played CS back in 90s, train with bots and learn map layouts at home, then play team vs team in a club. A bit later with ADSL started to play online and it was still kinda cool. When life fast forwarded me to Quake Arena and R6S it was very fun but I never ever made any online friend. Maybe a couple of people in R6 with whom I played a few times but even then the toxicity outweighed the team play fun.



  • Thanks for kind words! Honestly, one of the reasons I created this was the fact that wanted to dig in journaling games a bit more but didn’t find anything that would suit me. I wanted something a bit crunchier than replying to game prompts, with more dice rolls and somehow risky decisions to take. I was a bit reluctant to call it a journaling game even but here it is. I mention in the introduction that it can be played without journaling at all, it still has (or at least “intended to have”) other interesting mechanics.








  • Very natural look, to be honest I am quite impressed that it isn’t a industry standard right now and also that I have never thought that it was missing in games. I’d only tweak one thing: for a most natural look all surfaces shouldn’t be “touchable” at all times. We usually touch barriers (such as at 0:25), wall corners around which we walk, some vertical bars, moving objects (doors, office chairs), etc. With these restrictions it would look absolutely stunning in a video game. Remove this restriction with some conditions (character is drunk, walking at height, instable for some reason, etc.) and it would really be a piece of animation I would like to be modded into every single game I own.