This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • wave_walnut
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    6510 months ago

    I think the reason beginners want to use Unity is because that is what they will need as professional game developers. But if professional game developers stop using Unity, then there is no reason to use Unity, no matter how beginner-friendly pricing it is.

    • I Cast Fist
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      2410 months ago

      Pretty much every gamedev course will teach either Unity, Unreal or both, so those students end up getting fucked either way.

      • @[email protected]
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        2110 months ago

        It was the status quo in animation until a few years ago : every school would teach Maya or Max and the industry as well as aspiring professionals were kinda locked with those. Others players evened out the playing field (Houdini, Blender, etc) and today it’s not the monopolistic situation it used to be.

          • @[email protected]
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            610 months ago

            From what I gathered it’s more varied, it kinda mirrors how studios rely less on a single package. Houdini, Substance, Blender… back in my day it was Maya and Photoshop all the way

            • wave_walnut
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              110 months ago

              I’m now interested in UPBGE, a fork from Blender with game engine. It seems useful for learning modeling and gamedev.