• Computerchairgeneral@kbin.social
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    Exciting stuff! Not having to manually edit the files when setting up mods is a welcome change and I’m excited that they have started implementing the Lua scripting. Obviously, there is still a long, long way to go until OpenMW reaches parity with MWSE when it comes to Lua, but it will be interesting to see what mods people come up with as the features expanded in subsequent releases.