Its a novel mix of Tower Defense and Roguelite games

  • perishthethought@lemm.ee
    link
    fedilink
    English
    arrow-up
    17
    ·
    1 year ago

    You had me at, “tower defense”. And mostly lost me with, “rouguelike”. But I’ll give it a try and see for myself. Thanks for letting us know!

    • insomniac_lemon@kbin.social
      link
      fedilink
      arrow-up
      5
      ·
      edit-2
      1 year ago

      As someone who admittedly usually has a bad experience with roguelikes, that seems about right.

      My first playthrough was pretty easy until a character died quickly (it’s all downhill from there), my second playthrough seemed a bit harder+more resource constrained+worse luck with research.

      Also generally seems like one of those games where micromanaging is the key (even though I don’t think it’s really fleshed-out like games that typically do that), and some situational benefits (that may not pan out due to floor turns left, placement etc) that your characters completely lack at the beginning (also you can’t see actives/passives on the character select screen). The generators seem expensive for how little they produce per-turn (at least without upgrades, and especially as their cost increases).

      Then again, this is likely one of those games that’d be significantly easier with multiple players.

    • fuzzywolf23@beehaw.org
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      There are no games like DotE. The rogue like aspect is minimal, I would say. You play through a whole campaign in a couple of hours, but each play through is different

    • HidingCat@kbin.social
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      It’s not as bad as rogue-like games; I’d say it’s more “random dungeon” than anything else. It’s also not quite 100% a tower defence game but there are elements of it.