The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
That fake open-world feeling you get in the Assassin’s Creed games. You have the illusion of the game being an open-world, but there is so much restrictions by levels, inventory, … That you are always forced to grind a lot.
You can’t choose how you progress, it’s very linear, while giving the illusion of it being open-world. I largely prefer the older titles that were linear, but didn’t try to scam you into thinking it’s open-world, so the progression was organic.
If I want to just play the story and nothing else, I can’t. Oh and the combat is boring.