Someone told me to post this here and that’s all I got to say.

My popular opinion is that I don’t like this flavor of subcommunity

  • neidu2@feddit.nl
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    8 months ago

    I partially agree with you. Sometimes a story adds to the gameplay, if it’s an interesting one. But sometimes I’m not in the mood, and just want to blow shit up.

    • TimewornTraveler@lemm.eeOP
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      8 months ago

      I like ambient story, background story, lore that is present but only if you seek it out. Dark Souls has the perfect approach to storytelling in games imho. You can ignore it completely and just BONK but if you are really into it, you can actually hear what the NPCs have to say, you can read the item descriptions that tell about the world, you can look around and see clues that tell the story. and every cutscene is skipable! you get a vibe for a world filled with madness, despair, repetition, cruelty, and mortality, but you don’t have to sit there reading some hackneyed japanese translation presenting every convoluted plot point crammed into an awkward dialog

      • Weirdfish@lemmy.world
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        8 months ago

        The Souls series, subnautica, and Hitman all do this well. Minimal story, skippable cut scenes, and fantastic gameplay and environments.

        In all of them you can dig deeper if you want, but it’s almost always optional.

        There have been very few games where the story is what grabs me, I want fun and engaging gameplay and character development (stats, perks, weapons, etc).

        The one exception is Mass Effect, but that game just has everything.

        • neidu2@feddit.nl
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          8 months ago

          Haven’t played the others, but Subnautica is a perfect example. It caused me to really want to explore further.

          I don’t like being spoonfed a story through endless exposition pieces of dialogue and reading - I much prefer the Subnautica approach where it is experienced rather than told.