nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoRemnant 2 Hits Nearly 100K Concurrent Players On Steam | eXputerexputer.comexternal-linkmessage-square13fedilinkarrow-up169arrow-down13cross-posted to: [email protected][email protected]
arrow-up166arrow-down1external-linkRemnant 2 Hits Nearly 100K Concurrent Players On Steam | eXputerexputer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square13fedilinkcross-posted to: [email protected][email protected]
minus-squareMoonguide@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·1 year agoYeah, I’m aware of the latter. Wish studios would stop using advancements in tech to cover up deficiencies in optimization.
minus-squareDerin@lemmy.beru.colinkfedilinkEnglisharrow-up2arrow-down1·1 year agoIt’s not that simple. Games are bigger and more complex than ever, and studios/publishers/VCs are pushing devs to release earlier and earlier. As long as the majority of players see it as acceptable (which, sadly, is true), developers will utilize whatever they can to deliver on time. Note: Even though I’m making points to the contrary, know that I’m on your side. I dislike FSR and DLSS. (at least in any profile beneath Balanced)
Yeah, I’m aware of the latter. Wish studios would stop using advancements in tech to cover up deficiencies in optimization.
It’s not that simple. Games are bigger and more complex than ever, and studios/publishers/VCs are pushing devs to release earlier and earlier.
As long as the majority of players see it as acceptable (which, sadly, is true), developers will utilize whatever they can to deliver on time.
Note: Even though I’m making points to the contrary, know that I’m on your side. I dislike FSR and DLSS. (at least in any profile beneath Balanced)