I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I pick it up. Even former TimeSplitters devs, given the opportunity to make a new TimeSplitters, made another Fortnite instead. Likely this new Perfect Dark was built to turn it into a live service that keeps players playing it forever rather than just making a fun deathmatch to play with your friends a handful of times, which would be missing the point. And all this is to say nothing about how those devs must be feeling when even a great game that sells well won’t save you from Microsoft laying you off.

  • grrgyle@slrpnk.net
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    7 months ago

    The writing in Disco Elysium is so good that it wouldn’t matter if the gameplay between dialogue was just some match 4 bejewelled ripoff, it’d be worth it.

    Anyway, I agree we’ve got so much better in the last decade+ at fitting fiction and gameplay together in a satisfying and complimentary manner.

    I remember finding games like Chrono Trigger being as stumbling upon an overflowing oasis, compared to the paltry and usually badly translated heroes journeys that we typically got.

    But now I can think of dozens of games, many of them indie, that have stories on par (and if I set aside my nostalgia goggles, even surpassing) that of old classics like CT.