Honestly, I’d say the slow mo frames might work better as the hit connects, rather than when the character lands. Slow as the kick happens with a slight screen shake puts emphasis on the power of the attack.
Edit: just realized we’re responding to a bot anyway :/
Honestly, I’d say the slow mo frames might work better as the hit connects, rather than when the character lands. Slow as the kick happens with a slight screen shake puts emphasis on the power of the attack.
Edit: just realized we’re responding to a bot anyway :/
Lol yeah I started to type out more, realized and just said whatever and posted