AdrianTheFrog@lemmy.world to Blender@lemmy.world · edit-25 months agothe 'look, we have global illumination!' boxlemmy.worldimagemessage-square5fedilinkarrow-up139arrow-down11file-text
arrow-up138arrow-down1imagethe 'look, we have global illumination!' boxlemmy.worldAdrianTheFrog@lemmy.world to Blender@lemmy.world · edit-25 months agomessage-square5fedilinkfile-text
I’ve often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.
minus-squareAdrianTheFrog@lemmy.worldOPlinkfedilinkarrow-up1·5 months agoIt’s a simple scene so it’s not slow but it does take a while to converge, you can see even in the render there’s noise on the edge of the torus and the edges of the floor
It’s a simple scene so it’s not slow but it does take a while to converge, you can see even in the render there’s noise on the edge of the torus and the edges of the floor