I don’t understand why people say GIMP needs a UI rework. It seems vastly more intuitive than Blender’s UI 🤷
Don’t get me wrong: I love Blender–use it all the time for adding organic-like shapes to CAD stuff–but you can’t just sit someone down in front of the default cube and expect them to be able to get working. They’ll need a tutorial at the very least.
If you sit someone down in front of GIMP for the first time and ask them to perform common photo editing tasks they’ll have it figured out pretty quickly. Eventually they’ll get good at it. So much so that if you then take that person and put them in front of Photoshop they’ll be annoyed that they can’t follow their usually quick workflow.
Part of the problem is that 3d nodeling is unintutive in general imo. I have used both solidworks and blender and can say after learning both, they both have very steep curves (although solidworks has fun mesh rebuild errors to top everything off).
I don’t understand why people say GIMP needs a UI rework. It seems vastly more intuitive than Blender’s UI 🤷
Don’t get me wrong: I love Blender–use it all the time for adding organic-like shapes to CAD stuff–but you can’t just sit someone down in front of the default cube and expect them to be able to get working. They’ll need a tutorial at the very least.
If you sit someone down in front of GIMP for the first time and ask them to perform common photo editing tasks they’ll have it figured out pretty quickly. Eventually they’ll get good at it. So much so that if you then take that person and put them in front of Photoshop they’ll be annoyed that they can’t follow their usually quick workflow.
Part of the problem is that 3d nodeling is unintutive in general imo. I have used both solidworks and blender and can say after learning both, they both have very steep curves (although solidworks has fun mesh rebuild errors to top everything off).