nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agoSquare Enix sales drop year-on-year, despite release of Final Fantasy 7 Rebirthwww.eurogamer.netexternal-linkmessage-square32fedilinkarrow-up157arrow-down10cross-posted to: [email protected]
arrow-up157arrow-down1external-linkSquare Enix sales drop year-on-year, despite release of Final Fantasy 7 Rebirthwww.eurogamer.netnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agomessage-square32fedilinkcross-posted to: [email protected]
minus-squareBudgetBandit@sh.itjust.workslinkfedilinkEnglisharrow-up4arrow-down1·3 months agoIt took monolith 6 years (after the release of XC2 and they had built the engine and assets) to release 2 games and 2 DLC with massive worlds and stories, and Square can’t even make a game half of the world size.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up7·3 months agoI don’t know that I’m really aching for games to get bigger these days, honestly.
minus-squareBudgetBandit@sh.itjust.workslinkfedilinkEnglisharrow-up1·3 months agoTotally, I’ve enjoyed so many <20h games but only so few >40h games
It took monolith 6 years (after the release of XC2 and they had built the engine and assets) to release 2 games and 2 DLC with massive worlds and stories, and Square can’t even make a game half of the world size.
I don’t know that I’m really aching for games to get bigger these days, honestly.
Totally, I’ve enjoyed so many <20h games but only so few >40h games