- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
SPIR-V is the intermediate shader target used by Vulkan as well, so it sounds like this may indirectly make DirectX on Linux smoother.
SPIR-V is the intermediate shader target used by Vulkan as well, so it sounds like this may indirectly make DirectX on Linux smoother.
Yeah it would be great to get clarity on what exactly this means for Linux.
I think it might mean the shader cache for a DirectX Windows game can be used for a
DXVKVKD3D Linux game (which might help with stuttering weirdness) but I’m unsure.