nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agoSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comexternal-linkmessage-square26fedilinkarrow-up1192arrow-down11cross-posted to: [email protected]
arrow-up1191arrow-down1external-linkSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agomessage-square26fedilinkcross-posted to: [email protected]
minus-squareplasticcheese@lemmy.onelinkfedilinkEnglisharrow-up7·2 months agoI read this as Seven of Nine
I read this as Seven of Nine