Kill Team Battle

First PvP game with the new rules and the new team. Ran the Tempestus Aquilon against my friend’s Heirotek Circle in the Global Event scenerio.

Dropping in on turns two and three was a pretty slick mechanic. Gave a lot of board control from the sheer unknown is who would show up where.

The Necrons felt right with the resurrecting and living metal making so I had to kill and kill and kill them again.

The Deathmark vs Aquilon Marksman sniper match was super cinematic: Deathmark took out the Grenadier in one shot before he even got to activate, then the Marksman dropped right onto the tallest tower and dropped the Deathmark through the window. Then a helpful Reanimator scuttled up and brought the Deathmark immediately back into the game.

I felt dominant coming out of turn two, but I over extended trying to clear out a resurrected Immortal and lost my Gunner and Precursor, when I should have had them play to the objective instead. Game ended in a tie. Not bad for a first outing and hopefully a sign things are at least roughly balanced.

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  • SSTF@lemmy.worldM
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    20 days ago

    I’m personally a fan of the Grimdark Firefight rules as an entry point. This is an offbrand ruleset for a skirmish game (same size of 10ish models as Kill Team) but it suited to using generic 40k minis and less focused on the special operators like Kill Team has been sliding into.

    You can build a list on the software and get an idea of what you want. Box contents or used lots are available on eBay for much less than MSRP. Depending on what faction you are interested in, there are various viable 3rd party minis. If you find yourself somebody with a 3D printer, then the world just got even bigger. (I can provide more precise details if you know what factions you are wanting.)

    Terrain can easily be whipped up with a little DIY. Craft paint, hot glue, and cardboard to make some walls and simple buildings. You can go nuts from there.