This is a simple shader node group that breaks up the visual repetition of tiled textures. It uses a Voronoi texture’s cell colors to apply a random translation and/or rotation to an image texture’s vector input to produce an irregular pattern.

I primarily made it for landscape materials. The cells’ borders are still sharp, so certain materials, like bricks, wood, or fabric, will not look good.

  • Pennomi@lemmy.world
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    28 days ago

    I’ve seen this technique pop up in several different places now, and I’m in love with it.