I think that’s a fair comment, and to extend it a bit further, people expect a standard quality of life in games now that either have emerged over the years a a positive gameplay trait (regenerating health, accessibility customisation, the yellow paint guide) or a technical innovation (auto save, autoaim, customisable graphics etc).
I find it really tough going back to play Perfect Dark (the original, not the excellent remaster) and really struggling to play through the brilliant game at sub-20fps; or playing Metal Gear on the NES without the ability to return to the same room on death, seeing as the password system was a bit clunky.
It is far more likely that their expectations have changed.
I think that’s a fair comment, and to extend it a bit further, people expect a standard quality of life in games now that either have emerged over the years a a positive gameplay trait (regenerating health, accessibility customisation, the yellow paint guide) or a technical innovation (auto save, autoaim, customisable graphics etc).
I find it really tough going back to play Perfect Dark (the original, not the excellent remaster) and really struggling to play through the brilliant game at sub-20fps; or playing Metal Gear on the NES without the ability to return to the same room on death, seeing as the password system was a bit clunky.
We’ve come a long way, largely for the better.
There’s a free PC remaster that is said to be excellent. I’m trying to learn how to get it to work. It’s been years since I fucked with emulators.