Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 19 hours ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square67fedilinkarrow-up1299arrow-down12file-textcross-posted to: [email protected][email protected]
arrow-up1297arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 19 hours agomessage-square67fedilinkfile-textcross-posted to: [email protected][email protected]
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up5arrow-down2·5 hours agoLinear, set-piece story-telling.
minus-squareViper_NZ@lemmy.nzlinkfedilinkEnglisharrow-up1·2 hours agoIt sure wasn’t rapid smaller releases
Linear, set-piece story-telling.
It sure wasn’t rapid smaller releases