nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 21 hours agoGabe Newell ponders the future in new Half-Life 2 documentary: 'I think that Half-Life represents a tool we have and promises made to customers'www.pcgamer.comexternal-linkmessage-square12fedilinkarrow-up148arrow-down12
arrow-up146arrow-down1external-linkGabe Newell ponders the future in new Half-Life 2 documentary: 'I think that Half-Life represents a tool we have and promises made to customers'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 21 hours agomessage-square12fedilink
minus-squareBigTrout75@lemmy.worldlinkfedilinkEnglisharrow-up6·19 hours agoWith Valve and Steam? You would be paying for online multiplayer.
minus-squarerasakaf679@lemmy.mllinkfedilinkEnglisharrow-up1·10 hours agoAtleast there would be a offline option with that. If online multiplayer was paid.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up1·5 hours agoYou can pay for online multiplayer and not have an offline option on consoles. There’s no reason to believe that paying for it would make more games playable offline.
minus-squaremossy_@lemmy.worldlinkfedilinkEnglisharrow-up4·10 hours agoSteam itself has an offline mode, even if they sell online-only games. I use it pretty often.
With Valve and Steam? You would be paying for online multiplayer.
Atleast there would be a offline option with that. If online multiplayer was paid.
You can pay for online multiplayer and not have an offline option on consoles. There’s no reason to believe that paying for it would make more games playable offline.
Steam itself has an offline mode, even if they sell online-only games. I use it pretty often.