cross-posted from: https://lemmy.world/post/2933013

Minecraft Indev version had a feature called “isometric screenshots” which took an isometric screenshot of your world. Because the world wasn’t infinite at that time, it took the screenshots easily. It still can be done in modern minecraft hovewer, with some plugins.

  • thenofootcanman@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 year ago

    Games don’t load the entire world onto disk at once. So as long as you save however that world was seeded, the only variables you need to worry about are whatever permenant interactions the users has had with the world.

    • CookieJarObserver@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      5
      ·
      1 year ago

      Uh no. Otherwise you don’t have a infinite world. Its not a world, its a mathematical key to generate a world. And when you interact in every chunk, it needs to be saved, in a infinite World that would be hypothetically possible, in a real world it isn’t.

      (also from what i know a seed is making a very accurate world, at the center, the further you go out from it however, the higher is the probability of it becoming different with each generation)

      (btw Minecraft saves every chunk that was ever generated)

      • thenofootcanman@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        Typical client, changing the scope of the project 🤣.

        At the end of the day, games programming is full of shortcuts but ive already shown you how its possible to make an infinite world in a video game. Sure you can’t load that all into memory at once, or save the state of every single block… But that wouldnt me necessary, as its impossible for a user to interact with an infinite number of blocks.