The production cost of Star Citizen has now surpassed that of multiple triple-A titles combined, including the likes of GTA 5, RDR2, and Cyberpunk 2077.
It’s subject to absurd feature creep and overambition, in addition to regular ol incompetence.
The design goals for Star Citizen are kinda absurd. It’s like how the No Man’s Sky devs claimed at one point they’d individually simulate air molecules and a unique periodic table, except the difference is that NMS axed that (or more accurately, were never actually doing it) instead of spending the next decade trying to make it work.
At the same time, it helps that their supporters have essentially given them a financial incentive to keep adding feature creep instead of releasing, because if they release a game they can’t keep asking for more donations for increasingly lofty goals.
This game is going to be No Man’s Sky 2.0. I’m calling it now. Watching that whole demo the other day, all I could think of was, yep, no man’s sky of 2023.
No disrespect to No Man’s Sky, because they got that game pretty much sorted. Not sure Bethesda will ever throw that much resources, especially with this news, at Star Citizen. I’ll be waiting for the first Steam Sale, and only if they have it mostly sorted by that point. Their track record isn’t awesome, in that regard.
You’re definitely thinking of Starfield, which is the new Bethesda game. Star Citizen won’t be No Man’s Sky 2.0, because Star Citizen is never going to come out.
NMS released. They put it in a box and said “This is the finished game”. It was then torn to shreds and the long road of updates was a redemption story for an already released product.
Star Citizen will NEVER be done. It will always exist in some weird development alpha-beta limbo. It’s never going to go on Steam or shelves as a finished product. This allows the developers cover to always say the game is in development as a shield against any and all criticism. From their perspective it’s kind of perfect. Fans throw money at it endlessly and the development never really needs to reach a coherent state of being finished. Why would they ever want to actually release a finished game?
It’s subject to absurd feature creep and overambition, in addition to regular ol incompetence.
The design goals for Star Citizen are kinda absurd. It’s like how the No Man’s Sky devs claimed at one point they’d individually simulate air molecules and a unique periodic table, except the difference is that NMS axed that (or more accurately, were never actually doing it) instead of spending the next decade trying to make it work.
At the same time, it helps that their supporters have essentially given them a financial incentive to keep adding feature creep instead of releasing, because if they release a game they can’t keep asking for more donations for increasingly lofty goals.
This game is going to be No Man’s Sky 2.0. I’m calling it now. Watching that whole demo the other day, all I could think of was, yep, no man’s sky of 2023.
No disrespect to No Man’s Sky, because they got that game pretty much sorted. Not sure Bethesda will ever throw that much resources, especially with this news, at Star Citizen. I’ll be waiting for the first Steam Sale, and only if they have it mostly sorted by that point. Their track record isn’t awesome, in that regard.
You’re definitely thinking of Starfield, which is the new Bethesda game. Star Citizen won’t be No Man’s Sky 2.0, because Star Citizen is never going to come out.
It’s a different kind of beast.
NMS released. They put it in a box and said “This is the finished game”. It was then torn to shreds and the long road of updates was a redemption story for an already released product.
Star Citizen will NEVER be done. It will always exist in some weird development alpha-beta limbo. It’s never going to go on Steam or shelves as a finished product. This allows the developers cover to always say the game is in development as a shield against any and all criticism. From their perspective it’s kind of perfect. Fans throw money at it endlessly and the development never really needs to reach a coherent state of being finished. Why would they ever want to actually release a finished game?
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