I don’t know if this is desired, however I personally would appreciate compatibility reports for newly released games.
Since I preordered with early access I can contribute.
System:
CPU: 7800x3d
GPU: 7900xtx Nitro+
Memory: 32gb ddr5 6000mhz
OS: Fedora 38 KDE (Wayland session)
Runtime: Proton Experimental
Game launches flawlessly and remains stable when alt+tab’ing out of the window.
Steam overlay flickers if you open it in game but does function.
Settings:
4k medium, VSync off, no FSR gets me mid 60’s fps.
4k medium, VSync off, FSR2 Quality gets me 80fps (with dips into low 70’s).
(Default) 4k medium, VSync off, FSR2 with 50% resolution scale. In this configuration I get 100-120fps.
Unfortunately, the game does not have VRR so it locks to the monitors refresh rate (manually set to 120hz in my case).
As such the game does stutter when it dips in frames so you may want to target your 1% lows or avg fps to guarantee a smooth experience.
8/10
At medium the game does look good, although the sprites for fire could be better and have more bloom.
If they add VRR, and steadily work to optimize performance this could easily reach a 10/10.
You should add this to protondb.
Works just about wrapped up, so it’ll be on there shortly 🙂
VRR works fine in Windows, maybe its a bug with Proton?
VRR works fine in Proton and on Plasma’s Wayland compositor. I don’t think the game supports VRR, as I saw reports of windows users lamenting that the game doesn’t support it either.
This is my experience too. However, there is nothing special a game needs to do to support VRR. So the fact that VRR works fine in this game under Windows but not Linux makes me think there is a bug in Proton, the compositor, or the GPU driver.
I can say with 100% certainty that VRR is working as expected under Windows 11 with my RTX 3080. I haven’t tested in Fedora yet.
I understand, thanks for sharing your experience, guess I have more tinkering to do.
60 fps on medium quality using top of the line cpu and gpu is a bit sad :(
Especially when you put Cyberpunk next to Starfield and Cyberpunk just looks and plays x10 better.
Yeah Starfield is a bit higher scale, in terms of draw distance, but Cyberpunk isn’t that far off.
I can’t get it to not crash during the intro mission. Using Kubuntu, with a 5800x, 6700XT, and the latest drivers.
- CPU: Ryzen 5 5600
- GPU: RTX 3600 Ti
- Driver: 535.104.5
- Memory: 32GB DDR4
- OS: Arch (Gnome - X session)
- Runtime: Proton-GE 8-14
Game launches and menus are fine, but gets stuck at screen after confirming a new game.
Crashes soon as I actually go to start mission. Menus seem fine. 5900X/6900XT, running through Proton Experimental on Xwayland.
I don’t know if my GTX 1070 is going to keep up. Might be time for a new GPU!
Hate to jump in 4-5 days after you posting, but what are your Steam launch options?
I see on ProtonDB a lot of people are having to fidget with some Vulkan settings, and I myself can’t even get the game to launch as I get the “Graphics card does not meet minimum requirement” message when I have a RX 6700XT. Granted I’m not running the game through Steam and I’m trying to play via Lutris with wine-ge. If you’re wondering how I’m “not running the game through Steam”, let’s just say the waves were rough last night and creating a lot of torrents.
One thing I tried was editing the current build of Windows to be 11 and not 10, but that doesn’t seem to work. Looking at the ProtonDB page, there’s these following environment variables people here can try adding to their launch options (though don’t add all of them):
ENABLE_VKBASALT=1 AMD_VULKAN_ICD=RADV PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NAVPI=1 # note the user who supplied this said they had to downgrade their NVIDIA drivers to 525.x VKD3D_CONFIG=force_compute_root_parameters_push_ubo # the user who supplied this said nothing worked for them DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1 VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/share/vulkan/icd.d/radeon_icd.x86_64.json # if you have an AMD GPU DXVK_CONFIG_PATH=/home/niko/.local/share/Steam/steamapps/common/Starfield/dxvk.conf
EDIT: It seems like the following options get rid of the “minimum requirements” message, however now I get “your graphics drivers are out of date.”
# Launch options if you're running the game in Steam DXVK_ASYNC=1 WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=1 AMD_VULKAN_ICD=RADV VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json gamemoderun %command% --skip-launcher
This is with
wine-ge-proton8-14
, don’t know ifGE-Proton8-14
would make a difference.Hey, I didn’t have to do anything special.
I installed the game and launched it, it defaulted to Proton Experimental for this which got an update the same day.
Which OS are you on? Fedora tends to get mesa updates very quickly so your issues may be resolved in a newer mesa version.
Does steam add any flags by default? If you know how to get them I can share those.
I’m on Gentoo and I built a new version of Mesa just yesterday.
I’m not running the game in Steam, I’m trying to run it from Lutris with wine-ge, as I did not get the game via Steam.