- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
From the Dota 2 website:
Today, we permanently banned 90,000 smurf accounts that have been active over the last few months. Smurf accounts are alternate accounts used by players to avoid playing at the correct MMR, to abandon games, to cheat, to grief, or to otherwise be toxic without consequence.
Additionally, we have traced every single one of these smurf accounts back to its main account. Going forward, a main account found associated with a smurf account could result in a wide range of punishments, from temporary adjustments to behavior scores to permanent account bans.
DotA Allstars was the worst and was the thing that made me initially not get into MOBAs. I always used to nickname that game Defense of the Assholes because of how toxic the player base was. My teens were otherwise spent playing Footman Frenzy, BattleTanks, WW2/WW1 Battle for Europe, Run Kitty Run and other maps.
Best memory was sixteen years ago being labelled a feeder, kicked from an -apem game on Bnet mid-match, added to a global banlist, and told by the game host to hang myself when I asked him what his fucking problem was.
What was the cardinal sin I committed which led to such a heavy-handed and toxic response, you may ask? I bought Mekanism while playing Dragon Knight. Apparently without any tutorials and in a casual pub match on Blizzard’s own servers, I should have known that players needed to buy Buriza and not a healing/buffing item.
Funny thing is, depending on the time period, mek on DK wouldn’t even be that outlandish. I’ve seen it built in pubs and pro games plenty of times.
I think it’s a problem with competitive gaming. Your average player in any competitive game is a meta slave that’s incapable of any kind of critical thinking.
My fifteen-year-old brain’s thought process at the time was that DK had very high innate armor and health regeneration, and Meka would not only bolster that, but allow me to heal/buff allies, push waves harder since it affects minions, and just snowball the game.
I think it’s just because most players tend to be good at micro, but not so much macro.
Having a set “build” takes the macro thought of your item choice out of the equation so they can focus on their micro. The thing is though, you can easily make up for subpar micro with good macro. Picking the best items for a given situation, even if they aren’t necessarily “meta” is incredibly important and something most players just don’t feel like mastering.
Just learning to prioritise BKB instead of the same item build you use every game when you are up against a strong int team will improve your game 20%.