• NielsBohron@lemmy.world
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    1 year ago

    I’m going to be completely honest: I understand the probability distribution is better and lots of d6 systems are more elegant and better balanced than d20 systems.

    However, my love for fancy math rocks almost always keeps me coming back to d20 systems…

    • paholg@lemm.ee
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      1 year ago

      I really like the Genesys dice system. It sucks that they’re proprietary dice, but you get them in various shapes and colors and it feels good to just roll a big handful of them. The main appeal is that you get something more interesting than a pass/fail result.

      • evranch@lemmy.ca
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        1 year ago

        Proprietary dice are just an hour of 3d printing away. I was curious what dice you were talking about so I looked them up, it appears the originals are hard to find but people are already selling printed dice to take up the slack.

    • municipalis@lemm.ee
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      1 year ago

      Yeah. DCC holds an appeal for me specifically because you get to roll D7s, D16s, D24s, etc.

      • ...m...@ttrpg.network
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        1 year ago

        …yep, ever if our fantasy campaigns were to stray from fifth-edition lingua-franca, DCC’s zocchi dice tug at my deviant heartstrings something fierce…

          • ...m...@ttrpg.network
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            1 year ago

            …oh sure, we could switch at anytime but part of the beauty of everyone playing the same system is full interoperability across pick-up campaigns regardless of source material, DM, or player…you can kind of pretend like everything takes place in a shared multiverse without it, but it becomes more of a tacked-on narrative conceit (with a lot of mechanical finesse to support) rather than an emergent property of shared system mechanics…

    • Rooty@lemmy.world
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      1 year ago

      Flat distribution is great when you want swingy results and the drama that comes with it, and bell curves when you want a “realistic” chance of your character succseeding on a task roll.

      • NielsBohron@lemmy.world
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        1 year ago

        Oh, I agree. But I like my big rolls to be infrequent and therefore even more dramatic, so I usually prefer bell curves in terms of game design. But again, fancy math rocks drag me back every time.