• AWittyUsername@lemmy.world
    link
    fedilink
    English
    arrow-up
    122
    arrow-down
    1
    ·
    1 year ago

    We chose this because each time a game is downloaded, the Unity Runtime is also installed," the company explained in adding the fee.

    Ok and??

    • grayman@lemmy.world
      link
      fedilink
      English
      arrow-up
      72
      arrow-down
      1
      ·
      1 year ago

      Every copy costs them money. Don’t you know how digital copies work?!

      • Touching_Grass@lemmy.world
        link
        fedilink
        English
        arrow-up
        51
        arrow-down
        1
        ·
        1 year ago

        Guys they’re artists. They deserve to be paid every time you play any game. You wouldn’t steal a car

      • derpgon@programming.dev
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Every copy has to be hand made by routing bits around the copper highway ar ludicrous speeds, and rearrange them manually to form what is called “a game”.

    • 2ncs@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      1 year ago

      So if Microsoft published a Unity developed game on Windows, Microsoft could easily charge a $0.20 free to the unity team for installing the Unity Runtime on their OS.

      Not being completely serious there. Honestly thought, did the CEO not realize if they start doing this, what’s to stop another company from doing that to them. Things like mp3, where developers need to pay a license for, could then be charged in a similar fashion for each install.