• Sethayy@sh.itjust.works
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        1 年前

        Tho godot is majourly funded through grants right now (so they have some full time devs), shows how its even more important to donate!

      • adriaan@sh.itjust.works
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        1 年前

        It is difficult though. Godot has been in development since 2007. It was not FOSS until 2014. It is still way behind Unity and Unreal Engine in many ways, which have been around since 2004 and 1995 respectively.

    • I Cast Fist@programming.dev
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      1 年前

      As others pointed out, alternatives already exist. Besides Godot and ebiten, there’s also Stride, which focuses on 3D.

      Now, an Open Source alternative that is compatible with Unity, similar to what EnigmaGM offers as a counter to GameMaker (and, in a similar vein, FPC Lazarus vs. Embarcadero Delphi), would require a fuckload of work and people with the skills to make it work.

    • dyma@lemmy.world
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      1 年前

      yes, game engines are highly complex programs with decades of development, problem solving, and bug squashing under their belt. Fortunately there’s about to be high demand for a foss engine so I imagine Godot will get pretty good, but it’s got a long way to go.

    • Elderos@lemmings.world
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      1 年前

      Yes, very much. Unity has an army of highly-paid developers, some of which are behemoths in the industry and built other highly-regarded technology. It could be done, I mean, I don’t think Unity was particularly efficient spending its internal resources, but it is gonna take a while for other open-source engines like Godot to catch up.

      • elscallr@lemmy.world
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        1 年前

        Unity has an army of highly-paid developers

        For now. They’ve raised prices, next step is cost cutting. Lot of those devs might l could find other work and end up pushing a branch or two to Godot.