A lot of the early marketing for this game was how not buggy it was. Putting aside the ridiculous marketing strategy of telling people how it’s not as shitty as expected, I have never in any Bethesda game had to restart because of a bug. And there have been a lot of bugs.
its the least crashy Bethesda game I’ve ever played, especially Day 1.
I’ve also never had quest critical item fall on the ground and phase through the world into the endless void, Like I’ve had in almost every other Bethesda game (weird how those same bugs keep persisting despite the TOTALLY NEW AND DIFFERENT™ engines).
But if I had my choice between playing crashy old games with alot of interesting things to do, or super stable new game and doing the same thing over and over and over again… I’m probably going to end up reinstalling Oblivion/Skyrim/FO4.
A lot of the early marketing for this game was how not buggy it was. Putting aside the ridiculous marketing strategy of telling people how it’s not as shitty as expected, I have never in any Bethesda game had to restart because of a bug. And there have been a lot of bugs.
I will give Starfield one thing.
its the least crashy Bethesda game I’ve ever played, especially Day 1.
I’ve also never had quest critical item fall on the ground and phase through the world into the endless void, Like I’ve had in almost every other Bethesda game (weird how those same bugs keep persisting despite the TOTALLY NEW AND DIFFERENT™ engines).
But if I had my choice between playing crashy old games with alot of interesting things to do, or super stable new game and doing the same thing over and over and over again… I’m probably going to end up reinstalling Oblivion/Skyrim/FO4.
Apparently if you play through to NG+ it resolves itself.