• A_Random_Idiot@lemmy.world
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      1 year ago

      Hahaha.

      Sorry, I dont mean to laugh, but where have you been?

      The bulk of gamers only care about their instant gratification. If they actually were capable of taking a stand then there’d be a lot less awful companies pulling in billion dollar+ game releases.

      • ThrowawayOnLemmy@lemmy.world
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        1 year ago

        I have no problem with someone getting paid for their work. In fact, I encourage people to get paid for their work. But if you decide to sabotage your own product for the sake of attacking people who refuse to pay for it, you just make your product worse for everyone who did pay for it and you do nothing to actually solve the piracy issue. In that case, you’re reaping what you sow.

        • sharpiemarker@feddit.de
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          1 year ago

          Did none of you read the article?

          The modder, PureDark is talking about putting in anti-theft mines into their mods. Exactly like the Mad Max game where you can’t win and it makes it impossibly difficult if you’re playing a cracked copy. Below is the quote from the article, emphasis mine.

          PureDark also responded to how quickly the Starfield mod was cracked.
          "It was expected since it was something I put together within a day or two, but I did get enough patrons so it’s done its job. So from now on I will place hidden mines in all my mods to make it harder for these people.

          • nanoUFO@sh.itjust.worksOPM
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            1 year ago

            Wow a day or two of work and you earn probably 200k+ from it, crazy. Guess he is hurting for cash or he see’s the end of the cash train as other people start making equivalent mods. Or maybe he is afraid of bethesda/nividia/amd coming down on him.

            • abraxas@sh.itjust.works
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              1 year ago

              Others’ estimates put his earnings over $500k (at least if it remains relevant for a year).

            • Jakeroxs@sh.itjust.works
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              1 year ago

              It’s a day of work to implement the DRM, not the mod itself, which he did release day 1 for free on Nexus, only the frame gen version is behind the patreon wall, additionally he’s released many such DLSS+FG mods for various games (which all come with the sub) so he has a lot of experience implementing it and has clearly gotten it down pretty well.

              Every game has its own challenges but Starfield was particularly easy (according to him) because of how FSR was implemented

              • nanoUFO@sh.itjust.worksOPM
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                1 year ago

                Your post doesn’t make any sense do you think I’m someone else? I’m not the person who you responded to/were responded to.

          • raptir@lemdro.id
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            1 year ago

            That… is not at all specified what kind of “mine” it would be. You’re assuming it’s innocuous, everyone else is assuming it’s malicious. But we’re all making assumptions.

                • NOPper@lemmy.world
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                  1 year ago

                  Which has never happened in the history of forever and I’m sure this will go just fine after he spent a whole two days implementing DRM in the first place.

              • russjr08@outpost.zeuslink.net
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                1 year ago

                Right, just like Denuovo only impacts people who pirate games that use it.

                Or DRM only impacts the people who pirate movies and TV.

                A tale as old as time itself really.

  • simple@lemm.ee
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    1 year ago

    That’s hilarious. I can’t believe someone would openly admit to putting malware in a paid mod, I’m surprised anyone actually bought it in the first place.

  • amio@kbin.social
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    1 year ago

    So someone will take his mods and make actual pirate versions of them. If he’s trying to Streisand it, couldn’t have done a better job. I don’t see it being very profitable, though…

  • ilickfrogs@lemmy.world
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    1 year ago

    B r u h, what a petulant fucking child. Game developers tried the same shit for years and those still got cracked. This guy can go fuck himself.

  • Mandy@sh.itjust.works
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    1 year ago

    The moment you release a mod for free you list all privilege of making a paywall cause people will try even harder to get it for free than if it where paid to begin with

    What a imputent salty child, “hidden mines” my butt, they gonna be removed by the couple of people still using htwir mods in 5 nanoseconds after release

  • Pika@sh.itjust.works
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    1 year ago

    I understand he’s mad that he’s losing money of a thing he made but, I think he’s going about that the wrong way. I would see that as more of a challenge then a “wow I shouldn’t do this”, I expect any person doing stuff like this would look at it the same way, free cracks and exploits are rarely about the money, it’s generally about the challenge of doing something that isn’t supposed to be allowed. Adding “mines” to try and sabotage it I believe will just make someone more apt to try and crack it.

    • Pheonixdown@lemm.ee
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      1 year ago

      Reminds me of Game Dev Tycoon, the pirated version of the game would occasionally have your hit games lose a bunch of sales due to piracy.

      • Echo Dot@feddit.uk
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        1 year ago

        In Mirror’s Edge one of the jumps near the end of the game was programmed to be actually undoable. It slowed you down, just a little bit, so it was now impossible to complete the game.

    • abraxas@sh.itjust.works
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      1 year ago

      Several reasons.

      • Paying customers are footing the bill for that anti-theft
      • The guy is making over $500k off someone else’s product with a couple days’ work. I’m no Tankie, but you don’t have to be a high schooler or a pothead to have a problem with capitalism’s more toxic extremes. People have been conditioned to forget this, but piracy is a counter-leverage to prevent product pricing from going out of control. Just look at the average prices of Switch games vs PC games. The harder it is to pirate a product, the further the price of that product is from a value consensus.
      • These types of anti-thefts tend to false-fire for the paying customers (who footed the bill). This is especially true because he builds his mods against a closed-source product that behaves in ways he cannot always predict. Published modding interfaces are never perfect.
    • UndercoverUlrikHD@programming.dev
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      1 year ago

      “product”

      The real value of the “product” was done by (m/b)illion dollar investments by Nvidia and game companies facilitating support for FSR or alternate upscalers. His “product” takes a few days to implement and others are able to offer the same “product” for free.

      He is making a ridiculous amount of money considering the amount of work required and feels like an insult to modders who actually spend hundreds of hours tinkering and publishing their work for free. He already makes more than he deserves on patreon, why is he so sensitive about others pirating it.