If you check my comment, I will show you my current Dying condition that I have been able to test on the field.

It’s 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)

Enjoy

  • Susaga@ttrpg.network
    link
    fedilink
    English
    arrow-up
    34
    arrow-down
    1
    ·
    1 year ago

    I take a system inspired by the video game Wildermyth, where the player gets to decide what happens at 0 HP.

    Option 1: You fall unconscious. Your fate is out of your hands.
    Option 2: You die, but… You might go out in a blaze of glory, or inspire an ally, but you’re dead for good. At least it’s a good death, which is better than some get.
    Option 3: You live, but… You might lose an eye, or a magic item gets destroyed, but you manage to escape. You’re still out of the fight, but you live to see another.

    • Match!!@pawb.social
      link
      fedilink
      English
      arrow-up
      10
      ·
      1 year ago

      God I love Wildermyth:

      Option 4: the weird curse in your body accelerates, you get a blaze of glory but are permanently changed

    • vzq@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      8
      ·
      edit-2
      1 year ago

      This is a really overview.

      I play a lot of WFRP. The fate point system is similar to option 1 and the critical system is effectively option 3.

      And as a GM I’ll never get in the way of option 2!

        • vivadanang@lemm.ee
          link
          fedilink
          English
          arrow-up
          11
          ·
          1 year ago

          but without the mathrocks how can the deities of random chance smite my players? and what goes clickly clack?

          NO MATH ROCKS!??

          • Susaga@ttrpg.network
            link
            fedilink
            English
            arrow-up
            5
            ·
            1 year ago

            Uh… Okay, optional revised version. Roll a d3 (use a d6 and half it) and use whichever option comes up. If you don’t like the result, or you want more click clack throwing fun, roll again until you get the result you want.

            • vivadanang@lemm.ee
              link
              fedilink
              English
              arrow-up
              2
              ·
              1 year ago

              this is satisfaction. clacky sounds of probability creating doom for the players, er, FATE, for the players. Yes. yesssss…