Besides the moon druid, all other druid-subclasses hardly change.
The differnce in conjure spells do have a large impact.
Instead of animals they are variations of spirit guardians,
A few are unbalanced, but i do get the general idea. It does help the druid to be a battlefield-controller.
What I don’t like is that they do damage on hostile turns, It forces a druid to interrupt the DM on hostile turns. (Like the existing moonbeam and spirit guardians )
Just do damage on cast, or after-turn, instead of interrupting other turns.
Besides the moon druid, all other druid-subclasses hardly change.
The differnce in conjure spells do have a large impact.
Instead of animals they are variations of spirit guardians,
A few are unbalanced, but i do get the general idea. It does help the druid to be a battlefield-controller.
What I don’t like is that they do damage on hostile turns, It forces a druid to interrupt the DM on hostile turns. (Like the existing moonbeam and spirit guardians )
Just do damage on cast, or after-turn, instead of interrupting other turns.