For me, it was Princess Rosalina’s backstory in Super Mario Galaxy.
Brothers: A tale of two sons.
The game has a pretty unique mechanic. It makes you control two characters at the same time. It’s not a coop game, with optional solo. It’s strictly a single player game, where you use one controller to move two characters, the titular two sons, one on each control stick. Throughout the game you use movement and interactions with the environment to solve simple puzzles to remove obstacles in your way and travel to your destination. Usually, by having you do different things with each character simultaneously. After a while, it becomes second nature to control both brothers in a synchronous and flowing manner when you get used to the challenge of moving and paying attention to two different things at the same time.
spoiler
Near the end of game though, one of the brothers dies. Now, you are left with two control sets, but only one character. Puzzles similar to ones that you already solved, now you have to figure out how to solve them, on your own. This on its own is gutwrenching as you developed a familiarity and affection to both characters and their dynamic, as they grow from mutually annoyed siblings, to a well coordinated team of brothers who care and protect each other.
But through the game, you’re also taught that the younger brother can’t swim, he doesn’t know how to. So whenever you had to cross a body of water, the elder brother had to carry the younger brother on his back. He is deadly afraid of being in the water since their mother apparently drowned herself and he saw her die.
At the climax of the game, alone in the middle of the ocean, you have to swim to shore. The emotional kicker is as you discover that using the dead brother’s stick on your controller, which you haven’t touched in at least half an hour since the other brother died because it doesn’t do anything anymore, calls however upon the memory of the older brother when you swim. You have to use both controller’s sticks to swim effectively and survive, and you can hear him cheering and supporting the younger brother to find his strength and swim on his own, back home, to carry on and save their father’s life.
It’s such an empowering and emotional moment.
The ending of that game still makes me tear up after all this years as it makes me think of my own family. Even writing this comment I’m getting emotional. And it does it all without a single line of dialogue, text or voice acting. All by animation and vocalizations along with game mechanics. It’s one of the most effective uses of gameplay I have ever seen in a video game and forever has made me think of this as one of my favorite games of all time.
Other video games, and things people call emotional are usually about story elements, plot lines, events on a character’s arc. Things that have books upon books of analysis and history. Not that they’re any less valuable or deserving of praise, but using gameplay this effectively to convey emotion is, however, kind of unique and rather harder to pull off effectively.
You have me sold on the game.
Yah that sounds like an incredible experience
You put that into words perfectly. I think it’s the only game that proscribes an emotion so successfully through a gameplay mechanic. It’s the most real, raw and visceral sense of loss I’ve ever felt in a game, film or book. Truly unique.
You missed the very end when the dad finds out that his son basically died to save him. As a dad with two sons, this would break me. Leave me to die, boys. That’s not a trade I’d ever make.
I played this many years ago on Total Biscuits recommendation, he had similar things to say about it, it truly is a beautiful game
I don’t think I ever cried playing a video game, but I can think of three moments that almost got me. Spoilers, obviously.
- Metal Gear Solid 3. Hearing how much The Boss had to sacrifice for a country that will forever hate her and remember her as a traitor.
- Fighting the Hollow Knight and at some point it starts stabbing itself. The music changes from this epic battle theme to a tragic lonely little violin. It can barely even stand, yet is still forced to keep attacking. At this point it changes from a battle to assisted suicide.
- Doki Doki Literature Club. Living with depression myself, I knew exactly how Sayori felt. I’m not even talking about THAT scene, but the day before.
DDLC fucked with me hard core… first time I played it and got to “that” part, I cold killed my pc and sat in the shower in the fetal position until I ran out of hot water.
Didn’t play it again for several days afterwards.
I had a really good time with DDLC. I’m glad I went in blind.
“To the moon” Nice little point and click adventure. I played it through one afternoon and was sad for the following two days.
I’ve cried a few times in my life at games. This is the only one that had me outright sobbing.
My wife played this through one evening, I thought i’d done something wrong for the next week.
I convinced my partner to play it recently and the way I knew she’d finished it was that I could hear sniffling from the desk behind me.
I’m a pretty emotional dude. I tear up at a lot of things, happy and sad. But, there are very few things in this life that have caused me to totally break down, ugly crying. The ending to “To the Moon” is one of them. Too visceral a reminder of saying goodbye to people I’ve loved very much.
Oh yea, that one had me almost full on sobbing.
“Would have liked to run tests on the sea shells.” ~Mordin Solus (Mass Effect 3)
“Had to be me. Someone else might haven gotten it wrong.”
Brutal every time. 😭
I am the very model of a scientist Salarian
It had to be done rightly and so I’m the one it had to be!
The end of Red Dead Redemption. Spoilers for a game that’s over a decade old, but John’s death was a brutal cruelty that stayed with me for a long, long time.
After everything you do in the game to get Abigail and Jack back, and to see John get to be happy and enjoy his ranch in the final act to it being tragically cut short. I know a lot of people don’t like playing as John in the RDR2 epilogue but I felt like it gave me needed closure from Red Dead Redemption
When my husband was playing this through for the first time I was watching him play and guessed what was happening when John was getting ready to propose to Abigail. We both watched that lovely cutscene teary eyed. It really reminded us of our engagement.
The sequel was even more brutal. I cried like crazy at the end of both games. Like full on sobbing into a paper towel bc tissues weren’t going to cut it crying.
When I was in the final mission of chapter 6, on my first playthrough, my wife came in to tell me it was time to put the kids to bed. She took one look at my face and the tears rolling down it and put the kids to bed without me.
I played through it for the first time this year and had no idea that’s how it ended. Left me gutted.
Being 7yo and trying to play MegaMan 3. Different kind of cry, but you asked.
The opening of The Last Of Us
No spoilers but: Not just the opening
true, but you never forget the first haha. wasn’t expecting it so early in the game, so it hit me like a speeding truck full of bricks
Pretty much everything, in both games. Even the damn ending of Part 2. Emotionally brutal ride for sure.
The end of bl2’s Tiny Tina’s assault on dragons keep where she admits she knows Roland is dead, and gives his statue a big hug. A rare moment in those games
Borderlands 2 is such a masterpiece of storytelling mixed with silliness
This is a prime example why bl3 sucks. Moments like these made bl2 a true gem.
League of legends. Top picked teemo. Mid was saying that he couldn’t speak because of chat ban. Jungler went afk after dying to wolves. Bot yelled at me all game for his feeding.
I cry everyday.
I’m not usually one to victim blame, but playing League is a choice.
The time I kept fucking restarting in GTASA trying to follow the damn train.
Aw shit, here we go again…
Probably an obvious one, but Life is Strange was a pretty emotionally fraught game to play through. Everyone’s probably aware, but it is filled with choices that determine lots of different small outcomes as well as the main ending. So after I finished it, I spent the evening watching streamers react to the ending and sniffling along with them.
Personal story about that, a good friend passed away unexpectedly right before the pandemic, and his wife asked for my help finding some things on his computer. He was a great guy, big burly dude not known for being overly-sentimental but a wonderful imagination/DM. As I was going through stuff she was reminiscing about him. So we opened his Steam library and he had 2 games installed. Fortnite and every chapter of LiS. She had no idea what that game was, but imagining him secretly huddled over his laptop, guiding Max & Chloe along just broke me.
Another game that drew me in instantly was Hellblade: Sennua’s Sacrifice. Seeing the character’s backstory in the first couple of scenes and knowing that this was a story game dealing with mental health and loss was major, and I was immediately motivated to help her get through the healing process.
LIS holds a special place in my heart, it was the very first character focused game I played/actually paid attention to while playing. Really beautiful game.
The end of disc 1 for the original Final Fantasy VII. (I’m being intentionally vague here for anyone that hasn’t played it and will be playing the newer FF7 games)
“See you tomorrow, Harry” -Disco Elysium, final dream
Oh god I just finished this game and you are making me want to cry all over agian.
So brutal. And relatable.
Spoilers dude, the game is not that old.
Ff7 when aerith died.
spoiler alert
Witcher 3 when Ciri wakes up, hands down.
But also Priscilla’s song.
And also in RDR2 the cutscene with Unshaken. Arthur is alive and out from prison but broken, sick, and the writing is on the wall.
That scene with Ciri, the music, the cinematography. I can’t keep it together no matter how many times I’ve seen it!