I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!
Im working on an metroidvania that works with flying mechanics. My goal is to take the hollow-knight platforming style of pogoing, and combining it with an elytra style mechanic to have large sections where youre off the ground.
My character is a little monstera plant, and I want to make as many little cute costumes for them as possible!
https://www.youtube.com/watch?v=HA8b0G_PNVY
A couple of months ago I released my free and open-source game Tabletop Club, which is a physics sandbox inspired by Tabletop Simulator, and made with the Godot Engine!
It’s still early days for the project, but I’ve got a ton planned for the game, and I’m currently working on the first major update!
Here’s a link if anyone is interested: https://drwhut.itch.io/tabletop-club
This looks really awesome. I’m also working on a small project in godot (just a simple sokoban implementation) but this looks way more complex! Nice of you to make it open, makes it easy to learn and contribute.
Can I ask why you choose MIT over GPL for licensing? Just thinking about this because of an article that was recently posted here.
Thank you! The main reason it’s MIT is because I don’t really care if someone takes it and makes it closed source - this version will always be here for people to use and contribute to. Plus, it also opens up the possibility of me forking the project and making another game out of it that actually provides a sustainable revenue 😅
Audio Engineer here, currently composing music and designing sound effects for an action-adventure medieval fantasy. I am unable to showcase current works because of an NDA, but some of my previous works are showcased on my website @ www.iaaudio.com . Still learning more about Unreal Engine and I really enjoy the workflow versus using middleware like WWISE.