Has anyone thought about printing narrower lines in order to get sharper corners? Once Linear advance or Pressure advance is activated, you don’t get bulging corners anymore… but can we do better?

Has this been implemented anywhere yet? Does it have a name?

  • sj_zero@lotide.fbxl.net
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    11 months ago

    Because the same squeezing effect shown in the 2d plane would occur on the 3d plane as well.

    • callcc@lemmy.worldOP
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      11 months ago

      Hmm, not exactly sure I get your argument. I imagine every extrusion to tip slightly to the outside of the curve since material is elongated on the outside and squeezed on the inside. The excess material would be pushed to the inside while the outside of the curve would sink. Is that what you mean?

      • sj_zero@lotide.fbxl.net
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        11 months ago

        in 3d space, your corner extrusion would suddenly be much thinner, so the choices for your filament would be to either droop to be supported by the previous layer or for the filament to sit underextruded in space if your part cooler is really up to the challenge.

          • sj_zero@lotide.fbxl.net
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            11 months ago

            Because that’s what happens when you reduce the amount of material being extruded in order to create much thinner lines in order to create sharper corners.

            • callcc@lemmy.worldOP
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              11 months ago

              It’s all a question of what exactly “much thinner” means, I expect to have some positive effect of the proposed method even when the minimum extrusion width is above the threshold where things become too thin.

              Overall I expect the described method to make more sense with large nozzles and wide extrusions.

              Thanks for explaining what you mean!

            • Honytawk@lemmy.zip
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              11 months ago

              But the corners will have the same amount of material, since it is basically extruding 2 times on the same location during a corner.

              Which is why the original corners have too much material.