Mine is OOO for Out Of Office. I always misread it in my head like a ghost and it takes me a few seconds to process. It also doesnā€™t translate to speechā€”you have to say the whole thing.

Interested to see if others have similar acronyms they beef with.

  • skulblaka@startrek.website
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    11 months ago

    The second one not only has a campaign, itā€™s one of, possibly the single best campaign to be included in a first person shooter, ever. Short, but extremely memorable.

    • Chobbes@lemmy.world
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      11 months ago

      Titanfall 2ā€™s campaign is very goodā€¦ Iā€™m not sure if I would call it the ā€œsingle best campaign to be included in a first person shooter everā€ and I feel like that might be overselling it a little bit, but maybe not? I think the main thing that gives me pause is that while itā€™s great, it still feels a little weirdly like itā€™s tacked onto a multiplayer game (I think itā€™s the fact that thereā€™s kind of a huge selection of weapons to the point that itā€™s a little hard to keep track of and stuff), and I didnā€™t think the story was all that interesting.

      That saidā€¦ If Iā€™m being perfectly honest, Iā€™m not really sure what campaign I would consider to be better, and Titanfall 2 has at least one very high point! The story isnā€™t particularly amazing, but Iā€™m not sure if any first person shooter has a particularly fantastic storyā€¦ Hell, the more I think about it lately the less sure I am that any game has a particularly good story (though maybe ā€œvideo game storyā€ is just kind of its own category and canā€™t really be compared to novels or anything else).

      I think Half-Life 2 and its episodes are what I think of most immediately when I think of ā€œbest single player FPS campaignā€ and I feel like the lore in Half-Life has a bit of a more interesting mysterious vibe to itā€¦ But thereā€™s sort of not much to the story either (kind of intentionally, I guess). Iā€™d also be unsurprised if somebody thought Titanfall 2 was better than Half-Life 2.

      In sumā€¦ HMMMM. Food for thought! Saying Titanfall 2 has the best single player campaign in a FPS feels wrong to meā€¦ but Iā€™m actually not sure I disagree with that take. I think lately Iā€™ve also been having a hard time enjoying first person shooters too. I like them, but I guess the violence is starting to seem kind of dull these days :/.

      • skulblaka@startrek.website
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        11 months ago

        The one I had in mind as the exception to the rule when I posted that was maybe Doom Eternal. I really, really liked that game. But the more I think about itā€¦ Doom isnā€™t really there for the story. John Romero, though no longer at id, is famously quoted as saying that video game stories are akin to the plot of a porno - itā€™s expected to be there, but it isnā€™t expected to be good and it isnā€™t expected to get in the way of the game itself. New Doom takes itself seriously enough to have lore - pretty good lore, in fact, in my opinion! But I wouldnā€™t call itā€¦ inspired. It is, truly, just the necessary set dressing required in order to orient oneself to the ripping and the tearing. They put a little more effort into it than old doom did but the overall result pretty much plays out exactly like you expect it to. Thereā€™s no big twists or turns. There are bad guys, Doomguy arrives to delete the bad guys, and gets a lead on the next bad guys. Rinse repeat until out of funding. And itā€™s fine, it works. Doom is a game more about the moment to moment gameplay anyway.

        So, not Doom. What then? Dusk maybe? Dusk was a fucking good game. Doesnā€™t hold a candle to Effect & Cause or The Fold Weapon though, in my opinion. Dusk didnā€™t have characters I could get invested in.

        Bioshock is a good contender, but Titanfall is a better game overall imo and therefore takes the W.

        The last big ones that come to mind to me personally are Half-Life, like youā€™ve said, which is an extremely strong contender for this title, and then Fallout New Vegas (yes I am one of those people but believe me when I say itā€™s a really fucking good game and you should try it)

        But even given those challengers TF|2 can sit very comfortably within the top 5 ranking of ā€˜objectivelyā€™ best single player FPS campaigns. It is an absolute banger of a game and Iā€™m eternally disappointed that the series basically got absorbed into Apex Legends. Iā€™d sell my left nut for a Titanfall 3. In the meantime Iā€™m making do with Armored Core.

        • Chobbes@lemmy.world
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          11 months ago

          John Romero, though no longer at id, is famously quoted as saying that video game stories are akin to the plot of a porno - itā€™s expected to be there, but it isnā€™t expected to be good and it isnā€™t expected to get in the way of the game itself.

          I think this is a Carmack quote? I wouldnā€™t be terribly surprised if Romero felt similarly at the time, but it seems a little less their style.

          I donā€™t think this attitude is wrong necessarily, but it really depends! I think itā€™s fine to just have fun gameplay and no story, and itā€™s also fine to focus on story too. I feel like lately, though, when Iā€™ve been trying to think of ā€œgames with good storiesā€ Iā€™ve kind of had a hard time thinking of any, or maybe Iā€™m just being too critical? Itā€™s certainly true that stories should be different in different mediums, so maybe what it means to be a good story in a game is very differentā€¦ Maybe theyā€™re shorter and less complex than novels and part of the story is in how the gameplay makes you feel in conjunction with the plot so maybe thinking of the plot in isolation isnā€™t very fair to it eitherā€¦

          To be honest Iā€™m real turned around on this stuff lately. Iā€™ve always really liked video games, but a combination of getting older and having more responsibilities and having my values change is making me think a bit more critically about them lately and Iā€™m having more meta thoughts about why I like them (which is maybe a bad thing because it can kind of spoil a thing you love a bit, haha, but I think itā€™s also good to think about these things on some level). Part of this is because my partner doesnā€™t really like video games, which is fairā€¦ They also donā€™t really like the violence and stuff, which makes me question this a bit too. To be clear, theyā€™re actually super supportive and encourage me to play more games and stuffā€¦ But it still makes me think a bit and it makes me think about what they would like and why I like the games that I like (or why I have enjoyed them in the past). Iā€™ve never been particularly scared of video game violence or anything, but I will admit that upon reflectionā€¦ I kind of donā€™t want to shoot a bunch of people? And it kind of makes sense that itā€™s a popular genre because itā€™s really well suited to the input methods we have and itā€™s something that ends up being satisfyingā€¦ But I donā€™t like war, and I donā€™t like violence, so itā€™s kind of weird to have this be a thing that I do all of the time? Not sure how I feel yet.

          Dusk is fucking great, but yeah, story wise itā€™s kind of nothing, other than some kind of x-filesy weird mystery kind of stuff I guess. But yeah, it doesnā€™t need a great story.

          Honestlyā€¦ I donā€™t think Bioshock holds up very well these days. I like it and have enjoyed it, but I think itā€™s mostly a cool setting and idea and falls really flat if you take that away. The story has some interesting stuff but itā€™s pretty clunky and just feels a bit clumsy. I still like it, of course, but Iā€™m not sure Iā€™d show it to somebody in order to demonstrate how games have great stories, you know? Also Bioshock Infinite really doesnā€™t hold up in my opinion.

          I thought about New Vegas too. Itā€™s arguably more of an RPG and the open world stuff maybe puts it in a different category altogether. Itā€™s a very interesting way to tell a story, though, especially with the links between the DLCs and stuff. I go back and forth between thinking itā€™s really well done and kind of overrated, haha. I think the world and factions are interesting, but any individual peace of dialogue or quest isnā€™t amazing, itā€™s more how everything fits together in aggregate that makes it interesting. It feels like itā€™s a somewhat innovative way to tell a story, but not fully perfected and polished yet? And Fallout gameplay is certainly far from perfect, haha. I do keep coming back to it, thoughā€¦ Literally started a new run a few days ago.

          Anyway, I feel like Iā€™m coming off too negatively :). These are all great games in their own ways! Iā€™m just putting too much scrutiny on things to my own detriment, haha.

          • skulblaka@startrek.website
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            11 months ago

            Yeah thatā€™s a fair point and I think I feel similarly, re: getting older and shifting perspectives. Much of my own perspective comes from not having played a ton of shooters in the past few years. The ones I do play, I tend to enjoy shooting at monsters more than people these days, but a lot of the ones I enjoy donā€™t really have a compelling story or campaign to go alongside them. I have in the past reflected on the fact that the overwhelming majority of games I own, play and enjoy are games about violence. It makes you think. But I think that I grew up on a steady diet of fantasy novels of great knights slaying monsters and powerful wizards turning the tides of fate. That culture shaped my personality and as a mild mannered introvert in real life it lets me engage in that hero fantasy without harm to others or myself. I enjoy it and Iā€™ve come to accept it for being that. If you stop to look at it a overwhelming amount of entertainment in general frequently features violence, and I think itā€™s just baked into our universal human experience. Violence has been a mainstay in human history, and art reflects reality. I donā€™t know how Iā€™m supposed to feel about that. In order to maintain my sanity I choose to accept it as a fact of the human condition and, though maybe not revel in it, I will engage that instinct in a safe manner. The safe manner of my choosing is frequently by firing a big fuck-off gun at some ungodly creature that is threatening to impose its place in the food chain upon me, in some video game.

            Good talk, internet stranger. I just wanted more people to enjoy Titanfall, I didnā€™t expect an impromptu therapy session, but Iā€™ve thoroughly enjoyed this.

            • Chobbes@lemmy.world
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              11 months ago

              The ones I do play, I tend to enjoy shooting at monsters more than people these days, but a lot of the ones I enjoy donā€™t really have a compelling story or campaign to go alongside them.

              Yeah, I think Iā€™ve really fallen off of the whole ā€œmodern warfareā€ thing. Iā€™m sure I could enjoy a military shooter just fine still, but itā€™s not something I seek out because it makes me think too much about scary things that happen in the real world, I guess. I donā€™t want to be a soldier, I guess.

              That culture shaped my personality and as a mild mannered introvert in real life it lets me engage in that hero fantasy without harm to others or myself. I enjoy it and Iā€™ve come to accept it for being that.

              Absolutely, and I donā€™t think thereā€™s anything necessarily wrong with that. It can be harmless fun and all, but sometimes I wonder why I enjoy this particular kind of power fantasy, and if I really should. Itā€™s a lot easier when itā€™s all cartoonishly evil stuff, but things that go for more gritty, edgy, and ā€œrealā€ vibesā€¦ I dunno. I can still enjoy them, but sometimes I think too much about it and Iā€™m like ā€œI guess this is kind of fucked, huh?ā€

              If you stop to look at it a overwhelming amount of entertainment in general frequently features violence, and I think itā€™s just baked into our universal human experience. Violence has been a mainstay in human history, and art reflects reality. I donā€™t know how Iā€™m supposed to feel about that. In order to maintain my sanity I choose to accept it as a fact of the human condition and, though maybe not revel in it, I will engage that instinct in a safe manner.

              Yeah, I think about this a lot actually. One thing thatā€™s kind of interesting to me is that my partner is often okay with violence in films and TV shows, but is generally pretty opposed to it in video games. I guess video game violence is kind of different in some ways, in some sense youā€™re often committing the acts of violence yourselfā€¦ And it probably doesnā€™t help if youā€™re not engaged with the story, and donā€™t particularly care for video games in the first place, haha. If youā€™re more familiar with film and TV youā€™re probably more okay with it there.

              But yeah, so much media is centered around violenceā€¦ And to be honest, I donā€™t really think itā€™s because itā€™s so central to our lives. I mean, obviously itā€™s still very much present and is a big deal in many ways, and is maybe something weā€™re hard wired to find ā€œinterestingā€ in some sense because it has been present throughout our evolutionary historyā€¦ But in our every day lives I think a lot of us go about our days without seeing much real violence or gore or anythingā€¦ BUT, violence and death is kind of an excellent motivator and catalyst, which I personally think is a huge reason why itā€™s a central part of so much media. Itā€™s a lot easier to justify why youā€™re doing something if itā€™s life or death, and I think itā€™s a huge part of why itā€™s so prevalent in video games tooā€¦ Itā€™s an easy motivator and easy justification for shooting things yourself. Thereā€™s definitely non-violent games, but I think itā€™s much harder to design instant gratification machines that everybody intrinsically understands the goal of unless itā€™s motivated by ā€œdeathā€ in some sense. I think itā€™s pretty difficult to design something that has the kind of cadence and feedback of a shooter without violence and without it seeming arbitrary to a lot of people. I think platformers get pretty close, but most arenā€™t purely about jumping. Maybe rhythm games and sports games too? And thereā€™s been other valiant efforts like Pyre, which I think is super interesting. And of course thereā€™s other kinds of games like city builders and sandboxes and puzzle games and whatnot, but I feel like they have a very different pace and feelā€¦ Which is totally valid and valuable too, of courseā€¦ But can you have something cathartic like a shooter that isnā€™t one? I mean Portal is kind of interesting in this respect too, because itā€™s arguably an FPS but very different and (mostly) non-violent.

              But yeah, Iā€™m kind of just talking out of my assā€¦ And I feel like Iā€™m starting to sound like a bit of a nut whoā€™s opposed to violence in video games and think it will turn people into murderers or something. I donā€™t feel that way at all, and I definitely do enjoy my fair share of violent video gamesā€¦ I guess Iā€™m just trying to think of the other facets of life that I value and enjoy, and Iā€™m kind of wondering where the expression of that is in my video games? And I guess Iā€™ve also been thinking of my partner and how I can better share this thing that I enjoy with themā€¦ But itā€™s kind of hard because so many games are centered around violenceā€¦ And I guess in some sense Iā€™ve also been thinking a bit about what I want to do in this world, and I think maybe I want to do something creative at some point (maybe one day Iā€™ll try putting together a small game or something), and Iā€™ve been thinking a bit about why I would even want to do that, if I want to ā€œsayā€ anything with that piece of work, or if I just want to try to make something thatā€™s ā€œdumb funā€ā€¦ But I guess in the back of my mind I also have these thoughts that Iā€™d like for it to be something that my partner could also enjoy. Iunno.

              And yeah, Iā€™ve enjoyed this too :). Nice talking to ya!