“Building a solo campaign is really time-consuming,” Pellen comments in the piece. “We didn’t have the full team to deliver a full solo campaign.” She later adds: “Instead of working on a solo campaign that would have prevented the team from creating a really deep open world, we built lore that can be consumed like a puzzle in the order you want.”
Lmao. One of the biggest publishers in the business can’t create a campaign in the 10 years this has been in development. So sounds like pirate themed destiny without a story.
Fromsoft can pull off the deep lore, no story. Ubisoft I’m pretty sure can’t.
I’m pretty sure this is exactly what happened with Fallout 76.
Yeah, no one cares how detailed the world is. No one is going to read lorebooks or listen to tapes if there isn’t a good narrative to drive that. Build a story. This all sremoveds “writers want money and we like money”.
“Building a solo campaign is really time-consuming,” Pellen comments in the piece. “We didn’t have the full team to deliver a full solo campaign.” She later adds: “Instead of working on a solo campaign that would have prevented the team from creating a really deep open world, we built lore that can be consumed like a puzzle in the order you want.”
Lmao. One of the biggest publishers in the business can’t create a campaign in the 10 years this has been in development. So sounds like pirate themed destiny without a story.
Fromsoft can pull off the deep lore, no story. Ubisoft I’m pretty sure can’t.
I’m pretty sure this is exactly what happened with Fallout 76.
Yeah, no one cares how detailed the world is. No one is going to read lorebooks or listen to tapes if there isn’t a good narrative to drive that. Build a story. This all sremoveds “writers want money and we like money”.
What’s the last game Ubisoft came out with that had any real success in the public gaming consciousness?
The Fractured But Whole?
They just don’t make great games.