Abracadaniel [he/him]

  • 3 Posts
  • 176 Comments
Joined 2 years ago
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Cake day: May 27th, 2023

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  • No I don’t think an Oblivion style remaster would work. Morrowind is very “pre-modern” in terms of game design conventions.

    The closest thing we have is OpenMW which builds in support for high view distances, shadows, water shaders, etc. and mods like graphic herbalism and weapon sheathing.

    I’m playing it right now with the aforementioned features, upscaled textures, and optimized meshes and it’s a far cry from a modern open world game. The world was clearly designed with a short view distance in mind and the topographic design is archaic and VERY unrealistic.

    Vvardenfell is an interesting setting, but it won’t feel modern without changes that reach full remake territory. Totally rebuilt topography, no/reduced instancing between buildings and the overworld, modern redesigned dungeons and ambient music to go with them (weird to be trolling a ruin with the triumphant Morrowind theme playing), etc.









  • Maybe this is obvious but it’s amazing how powerful the Enterprise is in Star Trek (TNG). And so much of that power is in its onboard productive forces.

    It’s a mobile superfactory powered by a reactor many thousands of times more powerful than our entire civilization. And it’s crewed by a bunch of emotionally and philosophically mature scientists & engineers. They can make almost anything, and put it almost anywhere.

    If you’re a prewarp civilization facing some planet-wide apocalyptic threat there’s a good chance this little ship showing up could fix all your problems.

    e.g. Climate change would be trivial from a technological perspective. Just make a few carbon scrubbers to reduce levels to preindustrial and reactors to power them, plus some reactors to replace our fossil fuel generators and boom, solved.