This is my ringtone: https://m.youtube.com/watch?v=Ljqe4Nj7nBA&pp=ygUKbG9zdCB3b29kcw%3D%3D
And this is my notification sound: https://github.com/mozilla-b2g/gaia/blob/master/shared/resources/media/notifications/notifier_dropplet.opus
Alternative Accounts:
This is my ringtone: https://m.youtube.com/watch?v=Ljqe4Nj7nBA&pp=ygUKbG9zdCB3b29kcw%3D%3D
And this is my notification sound: https://github.com/mozilla-b2g/gaia/blob/master/shared/resources/media/notifications/notifier_dropplet.opus
You need to export them from your script.
Let’s turn github into Instagram. Every snippet of code has to be attached to a picture or video…
This would most certainty be part of the used subscriber. I’m not sure if any of the existing subscribers support it, but in the worst case you can write your own subscriber that wraps an existing one.
It depends on how you want to store your data. Every OS has a standard for where applications should store their data. You should store your data at the appropriate path. If you have structured data against which you want to run queries you could use a sqlite DB (the sqlx crate supports sqlite) instead of just a bunch of config files.
I have built my own launcher that consists of two rows of apps on the bottom of the screen which are auto populated with my most used apps. Additional there is a “swipe down to search” view for all other apps. Nothing else.
Regarding 3d models, you can:
Since you ask for the easiest solution, just use CSGMeshes for your maze and a cube or sphere mesh for your enemies.
What’s the specific error that you are seeing?
What can it do that macos built-in screenshots and preview can’t do?
I’m curious. What workflow do you have that requires window snapping? I’m asking because I have no use for window snapping and I’m trying to understand why people require it.
Where is the definition of your signal? Would be best to compare that with your usage-site.
Also, in Godot 4 you don’t have to reference signals as strings, they exist as properties on your class. You should be able to reference the signal as i.e. TilemapMovement.movement_finished.connect(...)
What you are referring to are androids custom tabs. It’s an android feature where an app can request an “in-app” browser window from the systems default browser. The system also allows the app to specify some customizations like the color of the action bar and I think its possible to add some buttons as well.
Firefox supports this feature and many apps give you an option to turn it off, but it’s up to the app opening the links.