DongWang [comrade/them, they/them]@hexbear.nettoCyberpunk@lemmy.villa-straylight.social•What's your favorite Cyberpunk workEnglish
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1 year agoPersonally, the book Hardwired and movie Logan’s Run had the biggest effect on me. eXistenZ came close as well, and Neuromancer and it’s sequels are classics. As far as ttrpgs, Shadowrun and Cyberpunk have unique things to offer, but I continually find myself drawn to the “stranger in a strange land” trope perpetuated by the show Futurama and tabletop games like Metamorphosis Alpha and Journey to the Barrier Peaks.
Hello! So, I did a quick cursory glance of the hero kids system, but likely missed some things, so please reach out if you have any questions.
The easiest way to convert 5e modules to a 2d6 based system:
The lowest you can roll on 2d6 is a 2, and the highest a twelve. So, we convert 5e’s 1-20 numbers to fit that. (Ability modifier in parentheses)
2d6 stats vs 5e stats
2 (-5) = 0 and 1
3 (-4) = 2 and 3
4 (-3) = 4 and 5
5 (-2) = 6 and 7
6 (-1) = 8 and 9
7 (0) = 10 and 11
8 (+1) = 12 and 13
9 (+2) = 14 and 15
10 (+3) = 16 and 17
11 (+4) = 18 and 19
12 (+5) = 20
Example conversion: In 5e, an orc has an Armor Class of 13, Hit Points of 15, gets + 5 to its attack roll, and deals 9 damage on a hit.
In this 2d6 system, it’s armor would be 8 (need to roll above an 8 to harm it) hit points would be 9, gets +4 to its attack roll, and deals 6 damage on a hit.
Using these conversions, it should be pretty easy to add new monsters or bad guys from DnD 5e modules. There’s a few free ones on dndbeyond to look over that may help give ideas for quests! I highly recommend Frozen Sick.