• 24 Posts
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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Article 3, Section 2:

    In all the other Cases before mentioned, the supreme Court shall have appellate Jurisdiction, both as to Law and Fact, with such Exceptions, and under such Regulations as the Congress shall make.

    Because judicial review is inferred (not stated) in the Constitution, and because Congress has explicit permission to regulate the judiciary (including the Supreme Court), Congress can effectively do what they want.

    This means that Congress can put a clause stating “this law is not subject to judicial review” and there is literally nothing SCOTUS can do about it. It’s a check on SCOTUS. Congress has full power over judicial review.

    Congress has tried exercising this clause in the past (to force judicial review to require a 2/3 majority of justices), but it’s always died in the Senate.



  • If you know C++ already, Unreal is a much more natural starting point than either Unity or Godot.

    Unreal is what gets used in many AAA shops - it’s not a monopoly by any means but it is the most common off-the-shelf engine in the industry. Unity’s main edge is that it’s easy to learn but if you are comfortable in C++ then there’s no real benefit to Unity.

    Godot uses GDScript, which is a custom scripting language that’s meant to be easy to learn. It’s FOSS so you don’t need to worry about being screwed over - but it’s a lot less mature than something like Unreal which can ship on everything you can think of.

    But my advice is to make small things. Don’t hyperfocus on a dream game. Just make things that will take a weekend (maybe a week at most). Then move on to something else.

    When I was getting into game dev, I made a couple simple projects then jumped into my dream game. I spent so long making that one game that I never finished.

    When I got hired in the industry, they cared more about what I released than what my education or job experience was. Because that one big game was never finished, I wound up with my smaller “just getting started” games on my resume; stuff I had made but wasn’t proud of. But those games were at least finished and available to the public… and they were what got me hired, not my magnum opus overscoped unfinished indie game I never completed.