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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • As typical as it is for the current indie game dev climate, making a ‘Vampire Survivors’ type game is probably a really good starting point for game development. 2D games are somewhat easier to make than 3D ones, so a 2D roguelike could be fun (but get’s very complex very quickly) or a old-school Zelda styled game would also be pretty cool in my opinion while remaining fairly simple.

    Here’s are a couple other avenues to learn off the top of my head:

    • Follow along with one or two of the large amount of tutorials they have for the engine and adding new features and gameplay mechanics to them when you feel like it.

    • Think of a cool but simple idea and try to execute it yourself through trial and error, referencing the online docs and asking questions to the Godot game dev community.

    It can be super daunting as there is a lot to learn. Try to learn by working on something that you yourself think is fun and that’ll keep you more motivated :)





  • You should be able to hide behind waist high cover in front of you as one action, then fire out of it immediately after as another action.

    There’s probably a firing angle that you could still do that for a wall corner too. Also I want to point out that you won’t be able to stride out of a hidden position because you would lose hidden as soon as you stride. You would need to use the sneak action and end that movement behind something else that breaks line of sight because ending a move action in direct line of sight makes you “observed” instead of “hidden”.


  • This is indeed an unpopular opinion!

    But I’ve worked in fast food so I cannot in good conscience agree with it. I have some appreciation for assertive people with legitimate complaints, but “Karen’s” as we know them are not that. They tend towards illegitimate and illogical complaints because they seem to feel entitled to get what they want, sometimes regardless of what they specifically asked for.

    Nevertheless it’s a hospitality workers endless burden to deal with these types. I understand the specific merits of what your post outlines, I just don’t like it 🙂


  • It might be due to creatures with the undead trait die immediately at 0 HP (not to dying 1 condition). So they might have wanted a similar vibe to actual creature revenants but without removing player character survivability. Also the actual undead heritage you are referring to gets Basic Undead Benefits which notably stops them from dying at 0hp immediately, but also gives immunity to death effects and better vision, undead hunger etc. On the other end, an Undead heritage cannot have stabilize cast on them but a revenant can, undead are destroyed if they die so cannot be brought back to life again, whereas the Revenant can keep being brought back to life and become Revenant2 I guess.

    So the Revenant background gives some aspects of the undead without giving all the full blown benefits of an entire heritage option and not as many drawback either. I’m seeing it now as Revenant == Undead-lite.




  • Jaarsh119@lemmy.worldtotumblr@lemmy.worldAnother Layer
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    1 year ago

    Just use whatever words you feel like. Unless you’re trying to use the most complex words possible at all times, no one really cares. At best people will think you’re eloquent. At worst, snobbish. But if they think that, then fuck em, who cares. Don’t get hung up on the way you sound. That’ll just breed insecurities