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Cake day: July 2nd, 2023

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  • Real fucking problem, yeah.

    But think on this scale:

    • Cheats built into game and anyone can turn on
    • Cheats downloaded for free
    • Cheats cost money and sophisticated
    • Cheats require hardware and setup time and probably more money

    The number of people that will cheat is less at each tier right? What if we remove the risk of ban at each tier vs a higher risk of ban?

    If a dev does fucking nothing at those mid tiers, more people will cheat. If they build a reputation and ban a bunch of people, it encourages more people to give it up. Stubborn ones persist and go down to the next tier but they will be fewer in number. Ideally we make it so the cheat doesn’t work at each tier but each one is also harder to prevent.

    It’s about playing the numbers. 1 in 100 players cheating sucks. 1 in 1000 cheaters isn’t great. 1 in a million? That’s a lot better risk.

    So what happens if devices become popular and common? Great question. I guess everyone that gives a shit quits playing games? Every game is locked down with stream fed into AI, wave our hands and “magically” a server is making the decision for us?

    I don’t know.

    Until we get to that point, I accept the tools that work for now.


  • Not to mention you just cannot ever trust the client to be running the the code it says it is on the hardware it says it is.

    And this is the problem. I really don’t think you’re aware of how fucking sophisticated cheats are. Anti-cheat software isn’t looking for people with high K:D’s or or snappy aimbots. The server can’t tell if you can see through the walls. The server has no way to know what’s also running on your computer.

    Anti-cheat is looking for signs and signatures of those tools cheaters use. And, no, it’s not as easy as looking for a process called “TEH-HAX0RS.exe”. It’s borderline virus levels of sneaky, simulating regular processes. And, just like malware, there is business incentive for these people to be a step ahead of the anti-cheats because stupid kids still keep buying these fucking things. Antivirus and Anticheat are both fighting basically the same people.

    I’m not going to disagree that it sucks and some games just make it too fucking easy to begin with by having poor code and structure, but by and large, if it was easy to detect cheaters in the server, it would have been done by now.

    If privacy is your number one priority, abso-fucking-lutely don’t play the game. Or at least use a dedicated PC or game console. That said, ruining the enjoyment of the game for everyone else by letting cheaters have a field day will be less acceptable to the game buying public.









  • I mean to be fair, as the court determined, the people making this game stole parts of the game to sell to you in the first place, so this was piracy with more steps. I feel like the correct action would have been for the store to stop selling the game, the people that made money be forced to give that money to the people that were harmed by the steeling of the content. I guess it’s a bad look on Epic for them too to keep money made from this and maybe they are just trying to avoid being drawn into this ordeal by doing it this way. Legal systems in other countries can be a bit more precarious than what we expect.

    But yeah, it’s a dark precedent. Remove them from my library so I can’t redownload them from Epic? Never see updates? Maybe even not ever launch through Epic’s app? Sure. I get that.

    I really wish these stores had better simple language right in the “buy now” buttons. (Like, for example, “Rent now!”)


  • There would likely be some extreme vortexes especially in the accretion disk. The pressure differences would absolutely create a suction effect.

    It’s all probably as negligible as legs on a cow to astrophysicists but I would reckon on its own (without the umpteen solar masses of gravity distorting your results), at human scale I would estimate that it “fucking sucks”.

    Pure speculation on my part.