

Real fucking problem, yeah.
But think on this scale:
- Cheats built into game and anyone can turn on
- Cheats downloaded for free
- Cheats cost money and sophisticated
- Cheats require hardware and setup time and probably more money
The number of people that will cheat is less at each tier right? What if we remove the risk of ban at each tier vs a higher risk of ban?
If a dev does fucking nothing at those mid tiers, more people will cheat. If they build a reputation and ban a bunch of people, it encourages more people to give it up. Stubborn ones persist and go down to the next tier but they will be fewer in number. Ideally we make it so the cheat doesn’t work at each tier but each one is also harder to prevent.
It’s about playing the numbers. 1 in 100 players cheating sucks. 1 in 1000 cheaters isn’t great. 1 in a million? That’s a lot better risk.
So what happens if devices become popular and common? Great question. I guess everyone that gives a shit quits playing games? Every game is locked down with stream fed into AI, wave our hands and “magically” a server is making the decision for us?
I don’t know.
Until we get to that point, I accept the tools that work for now.
Ha, this was no fucking discussion. You moved the goal posts, I pointed out why that new goal is still not a problem today, and you’re now trying to worm your way out by saying you didn’t read my response.
Classy. Fucking classy.