It was a good read, but holy fuck did vice’s website crash 20 times trying to read the last two pages.
It was a good read, but holy fuck did vice’s website crash 20 times trying to read the last two pages.
How should a contributor gauge whether to make big changes to “do it right” or to do it a little hacky just to get the job done?
When you work in enough diverse codebases, with enough diverse contributors, you begin to understand there isn’t one objectively right way. There are many objectively wrong ways to do something. Picking a way to do a certain task is about picking from tradeoffs. A disturbingly common tradeoff is picking rapid development over long term maintainability, but that isn’t not the right way to do it in a competitive space.
Needs change over time and certain tradoffs may no longer apply. You’re likely to see better success making lots of little hacky fixes until it’s not a hack anymore because you’ve morphed it slowly over time.
Version control, git et al, allows you to make multiple commits in a single PR, so you could break the changes up to be more reviewable.
Hear, hear! I would add that it multiplies again, again when other people are actually using the product. Engineers famously build tools for engineers which can leave something to be desired for the layman.
My experience, ymmv, the most work went into configuring everything you need or want the first time. The right drivers for your graphics card, for your webcam, wifi, acpi multimedia keys, etc. Though I don’t use a gnome/kde/DE, so some of that may automagically work for you. After that though, updates don’t tend to break the things you’ve already fixed.
One time in 5 years the names of some acpi keys changed, and I had to update the script, and that wasn’t really arch’s fault. Also Google did a funny thing with their monospaced font that xft couldn’t handle, again not an arch specific thing.
And here’s a hot take for you, I only update about every 18 months. That’s usually how long it takes Discord to become binarily incompatible with installed libraries. Update the keyring first and never a problem.
I too have had idle thoughts about what lessons to pass on and what was lacking in my own formal education.
My elevator pitch is to have a semester long project broken down by feature. You get a couple weeks to develop, but after each one is complete you have to trade code bases with someone else in the class. It’d teach both how to work in an established code base, and how to be kind to some future maintainer (who might be yourself).
Now kiss 👉👈
Maybe this goes a bit deeper than the question intended, but I’ve made and shared two patches that I had to apply locally for years before they were merged into the base packages.
The first was a patch in 2015 for SDL2 to prevent the Sixaxis and other misbehaving controllers to not use uninitialized axes and overwrite initialized ones. Merged in 2018.
The second was a patch in the spring of 2021 for Xft to not assume all the glyphs in a monospaced font to be the same size. Some fonts have ligatures which are glyphs that represent multiple characters together, so they’re actually some multiple of the base glyph size. Merged in the fall of 2022.
As the parent of an ODD child thank you. I don’t have the energy left in me to try to explain to my “society”, let alone strangers on the internet, that my child is compulsively defiant due to an inflated fight/flight/freeze response. And no, your parenting opinions aren’t going to “solve” her behavior, if her psychiatrist, psychologist, and therapist don’t have magic answers.
Ah, the dichotomy of Dad groups vs Mom groups. You’re judging @[email protected] entirely on one tiny happy insight into their life. Maybe their kid has underweight struggles and calories are calories. Maybe by everyday they mean everyday they have them every other weekend, but that’s too painful to say. You don’t fucking know, and this isn’t a life advice thread. Celebrate they have a kid they want to be involved with.
I appreciate the reference. I do always want to credit the original artist.
Either I have a headache or some form of red/green blindness I wasn’t previously aware of.
There are two kinds of people in the world. Those who have to ask how much garlic to put in the recipe and those who know you measure that shit with your heart.
That edit is on point. Love me some potato salad.
Judging by the responses, I feel I should convey I relate to the professor and absurdity is that the student would ask such dumb off-topic question.
As for the question itself, people like what they like, they don’t need to justify themselves. Which is what makes question dumb.
Wasn’t mine. Moldy Monday and all.
I feel like both rules suffer from the same problem of spectrum. We can all point to a bad moldy/ai post and point to a good moldy/ai post. The issue is going to be those ones in the grey space between. It’s like the threshold test for obscenity.
“I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description; and perhaps I could never succeed in intelligibly doing so. But I know it when I see it, and the motion picture involved in this case is not that.” -Justice Potter Stewart
I agree ai generation can be exploitative, but I don’t believe it’s only exploitative. I’m sure there are fine artists out there who can use it responsibly to make genuine art. I think it’s like the Unity game engine. There are plenty of games pumped out that are just trash trying to make quick money, but there’s also gems being made by people with passion.
This genuinely made me burst into laughter. Well done 196er.
I didn’t censor it, but it’s probably enough to pass by some image recognition.
Gumballs and Dungeons is a fun roguelike gacha. The main game loop is picking a Gumball which have different stats and mechanics and diving a Dungeon which has different enemies and mechanics. So you want to synergize your gumball with your strategy for a particular dungeon. Each floor of a dungeon is a 6x5 tile map and you flip the tiles looking for the down exit. There’s a boss every so many floors and just try to go a deep as you can. At the end of the run you keep some of the stuff you collected to unlock new dungeons and gumballs.
Another Eden is a gacha RPG from the writer and composer of sony enix dream team; chrono series, xeno series, final fantasy. There is so much content there and a ton of crossovers with other franchises. The map movement is done really well here for a mobile targeted rpg, it’s slightly elevated from a side scroll perspective and you mostly move horizontally in lanes with vertical connections here and there to switch between lanes. The writing is great, the music is great, the battle mechanics can get really deep.