Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.
There’s also cook’s utensil rules in XGE.
Cherries!
I like settings where the players can play parties from all kinds of factions. I’ve seen 'em roll up members of the same cult their last party faught against etc. This isn’t a complete answer but just one more li’l contribution to the thought palette around this.
What I did was use tokens for inspiration and saying “you can have as many as you want and then cash in all of them to get advantage”. That worked well.
They’ve also removed Talks Machina.
Kudos to CR for listening to the backlash on this illconsidered project. They must’ve taken quite a hit 💸 but this was not a good idea. I mean, they have their fair share of bad sponsors like NordVPN or D&D Beyond but this was a li’l too much 🤷🏻♀️
I think this is spot on and I overall dislike the game. One thing that I am a li’l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.
The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that’s neat and I’m glad to see that experiment carried further.
How much gold is in that hoard?
Wow, I had missed that. That’s not good. I mean, CR gets criticized for their “shopping episodes” (even though my own group is even more extreme in that regard) so maybe that’s to address that? Diaspora, for example, just has a “recourses” roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.
How far does that bandit run?
I don’t think that’s a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.
Elves are of a culture that’s long familiar with magic yet respects magic and its ways.
I love DWIM ♥
So often I find myself humming http://www.poppyfields.net/filks/00029.html (even though that’s an anti-Interlisp song, I just love the “superlisp” part).
The wrong thing was that “It doesn’t matter what the US does” when the US is exceptionally culpable on the demand side, the drill side, and the policy side.
And looking at per capita, consumtion based, the US is ten times as bad as China. US: 20 tons per person. China: 2 tons. I think the world average is 4t.
China still needs to cut down because 2 tons is a lot more than what is OK but holy shit saying
But the problem is, even if all of the US came together and stopped 100% of our emissions, China would still continue to pump out 90% of the world emissions
is the wrongest thing I’ve ever heard. There are very few countries on this planet who arr doing worse than the US:
https://ourworldindata.org/grapher/consumption-co2-per-capita
Oh, that is wonderful!
Yeah, I’ve been reading Nick Bentley, he’s like been wary of even simple abstracts, let alone a full euro. I’m still gonna cut down overall (not buying new hardware is better than buying harm-reduced hardware) but I’m glad they’re trying to harm-reduce! 👍🏻
Makes me more interested in the game.
I guess I see pandemics as still an unsolved and dangerous issue, although of course not as bad and important as climate change is, so I still have a hard time seeing the difference.
I didn’t mean to rain on your parade and I hope you end up enjoying the game.👍🏻
For me, buying new board games is something that’s riddled with climate guilt. It’s one of my own biggest footprint leaks. And this theme, I feel, would remind me everytime I’m playing the game about that. Which I guess is a good thing.
I already have nine co-op games so I’m set for a while*. If peeps in my part of the world need to fill up seats for Daybreak I’d be willing to give it a spin on someone else’s copy. 🫡
Leacock has made some great games.
*: Actually I kind of needed this thread because I’ve been eyeing Unfathomable today but I guess I don’t need a tenth coop game right now. This is the irony of Daybreak’s theme—it’s meant to inspire the fight against climate change and as such it reminds me to not buy games much more than a plastic pile like Unfathomable can.
Climate change has the same “going through it in real life” trait as Pandemic has.
It’s awesome!
Now that the concept has caught on so widely, I’ve often wished @[email protected] had gone with a less scatological term. But maybe that is part of the reason it caught on 🤷🏻♀️
That’s rich when the Google Play store is full of malware while F-Droid is full of gems.
I hope someone picks it up 😭
What a hole this’ll leave in the CR fandom.
Thank you, Crit Role Stats team for all your hard work! 🙏🏻
As I noted in my patch message and in the previous post, behavior gets a li’l weird when someone leaves
mml-enable-flowed
on (the default!) but forgets to turn onuse-hard-newlines
(not the default! And since it’s buffer local, it needs to be turned on every single time, for example with a hook).So with these two settings kept at their defaults, separate paragraphs will get flowed together with my patch! So I sent a new version of the patch to the same #71017 thread that’ll auto-harden according to markdown semantics as a dwimmy fallback.
@[email protected]