Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

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Joined 1 year ago
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Cake day: July 9th, 2023

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  • As I noted in my patch message and in the previous post, behavior gets a li’l weird when someone leaves mml-enable-flowed on (the default!) but forgets to turn on use-hard-newlines (not the default! And since it’s buffer local, it needs to be turned on every single time, for example with a hook).

    So with these two settings kept at their defaults, separate paragraphs will get flowed together with my patch! So I sent a new version of the patch to the same #71017 thread that’ll auto-harden according to markdown semantics as a dwimmy fallback.

    @[email protected]












  • I think this is spot on and I overall dislike the game. One thing that I am a li’l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.

    The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that’s neat and I’m glad to see that experiment carried further.

    How much gold is in that hoard?

    Wow, I had missed that. That’s not good. I mean, CR gets criticized for their “shopping episodes” (even though my own group is even more extreme in that regard) so maybe that’s to address that? Diaspora, for example, just has a “recourses” roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.

    How far does that bandit run?

    I don’t think that’s a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.

    @[email protected] @[email protected]








  • I guess I see pandemics as still an unsolved and dangerous issue, although of course not as bad and important as climate change is, so I still have a hard time seeing the difference.

    I didn’t mean to rain on your parade and I hope you end up enjoying the game.👍🏻

    For me, buying new board games is something that’s riddled with climate guilt. It’s one of my own biggest footprint leaks. And this theme, I feel, would remind me everytime I’m playing the game about that. Which I guess is a good thing.

    I already have nine co-op games so I’m set for a while*. If peeps in my part of the world need to fill up seats for Daybreak I’d be willing to give it a spin on someone else’s copy. 🫡
    Leacock has made some great games.

    *: Actually I kind of needed this thread because I’ve been eyeing Unfathomable today but I guess I don’t need a tenth coop game right now. This is the irony of Daybreak’s theme—it’s meant to inspire the fight against climate change and as such it reminds me to not buy games much more than a plastic pile like Unfathomable can.

    @boardgames