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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Keyflower. The core game play mechanic is very simple in that essentially everything is just bidding meeples that it is very easy to teach, but there is so much to consider, a ton of interaction, meaningful cost/benefit decisions, and so many ways to build up without being too much of a point salad. The game itself is very attractive on the table without being garish, and it can be kind of ruthless. It also scales beautifully, I have played it with 2 players and I have played it with 6 and its great everywhere in between. The iconography is clear and simple, the expansions are both great (although I prefer the Merchants for low player count and the Farmers for high).


  • SonofSonSpock@lemmy.mltoFuck Cars@lemmy.mlSo, like a Bus, or Train?
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    1 year ago

    It is also nice to be able to leave when you want, and get off the road to take a break or stop to eat where you want. It is also nice to have the flexibility to move around as you please at your destination.

    I really wish that the US had a functional rail system, let along high speed rail. I fell in love with sleeper trains when I was living abroad in college, it was so nice to get dinner somewhere near the centrally located train station, hop on the train, hang out a bit then get rocked to sleep and wake up at your destination.

    Fuck using a car to commute, I am more than happy to take the train for that, and generally when transit is convenient I prefer to not have to drive.


  • I lived in China for a year after college, and that was basically fine since I was already pretty knowledgeable about the country and I went into it expecting to be off balance and that there would be a lot of new things. What was a surprise was the culture shock when I came back to the US. I don’t think that the jet lag helped, but I remember feeling really really out of sorts for about a week and just generally in a bit of shock about how different life was here having largely not been exposed to it for a year.