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Joined 1 year ago
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Cake day: July 12th, 2023

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  • The way I see it, there’s nothing wrong with voicing your opinion, especially between games. Saying “hey, I feel like the fantasy of my character isn’t coming to life, is there any way I could get you to take the Charisma score of my character in greater consideration during social interactions going forward?” after a game is a great way to deal with that. That said, there’s only so much that Charisma can account for. No matter how charismatic you are, you won’t persuade a king to give up his kingdom. Your DM likely thinks your arguments are just too weak for you to persuade someone, regardless of your Charisma. Maybe their expectations regarding your wit and roleplay are too high, or maybe you need to re-evaluate your expectations of what is possible in your game.


  • Sentences like “Can I roll for persuasion?” or worse “I perception the room” are one of my biggest pet peeves coming from players. Tell me what you want to accomplish, I will tell you whether and what you need to roll. I’ve mostly managed to train that behavior out of my players, thankfully. As a newbie DM I used to use die rolls as a crutch – “this is a dice rolling game, so the more dice we roll the more fun we’re having, right?” I thought. I also hated saying no to my players, so stupidly high DCs were a way to shift the blame onto the dice for my players’ failures. As I’ve gained experience, I run a much less dice-heavy game. I very often just let my PCs succeed with no roll required.

    The one case where I don’t mind the players asking to roll is when they ask to “INSIGHT CHECK” à la critical role; it’s always fun to see the players so passionately engaging with NPCs.