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Joined 1 year ago
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Cake day: July 23rd, 2023

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  • The loading screens were unavoidable back in maybe 2005 when they released Oblivion. But now it’s 20 years later and it’s pretty crazy that they are still dealing with the same limitations where the game is split up into zones with a max of like 12 NPCs each before you have to load in a new zone.

    I understand it’s mostly due to the way they handle everything as a physics object in the game, but it’s hard to believe the gameplay sacrifices they are making just so I can dump like 100 cheese wheels or whatever on the ground and watch them roll around.


  • I played Cyberpunk again for the first time in a while and was thinking about how something simple like getting out of my car and taking an elevator up to an apartment had zero cutscenes. In Starfield it would have been a cutscene getting in the car, a loading screen for driving, a cutscene exiting the car, a loading screen entering the building, a loading screen entering the elevator, a loading screen entering the apartment…








  • Wayland was subject to “first mover disadvantage” for a long time. Why be the first to switch and have to solve all the problems? Instead be last and everyone else will do the hard work for you.

    But without big players moving to it those issues never get fixed. And users rightly should not be forced to migrate to a broken system that isn’t ready. People just want a system that works right?

    Eventually someone had to decide it was ‘good enough’ and try an industry wide push to move away from a hybrid approach that wastes developer time and confuses users.